iSchool Capstone

2016

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Trellis: Supporting the Growth of Depressed College-Aged Students and their Support Network

Depression acts as one of the leading mental health diagnostics affecting college-aged students today. But with a societal stigma surrounding mental health and barriers to therapy, it is difficult for students to receive the support that they need to better manage their depressive state. Trellis is a mobile application that supports students by encouraging thoughtful, caring conversations and education about depression. To understand the needs of depressed college-aged students, an anonymous survey was posted on Facebook and Reddit, yielding 639 responses. Using ATLAS.ti, a qualitative analysis was conducted to thoroughly vet the answers received. It was discovered that students with depression long for a caring, non-judgmental support group and better education about mental health, as the stigma makes is difficult to seek help. Trellis is designed to connect those that want to get support, to those that want to give support.
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TUNE Onboarding - Reducing Complexity Through User Centered Design

User onboarding is critical in helping new customers successfully adapt to a product. Currently, TUNE’s innovative but extremely complex mobile marketing products provide minimal onboarding assistance for new users. This results in high drop off rates and new customers choosing competitor products. Our team set out to tackle this onboarding problem using the design process. We performed extensive research and competitive analysis to test a combination of new and existing onboarding patterns. Informed by this research and testing, we created a new set of patterns that would solve our sponsor’s specific onboarding issues. When implemented, these new patterns will not only help new users find the product’s core value faster but also lower the number of rudimentary questions that support team and sales engineers need to answer. Overall, this will help acquire new customers, retain existing customers and increased revenue.
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Unikrn Assist

eSports is a rapidly growing industry where competitive online video gaming has reached a whopping 71 million followers. Gaming professionals compete and specialize in certain game genres such as real-time strategy, fighting, first-person shooter, or multiplayer online battle arenas. Gaming professionals have massive followings of fans who idolize their lives. Teaming up with Unikrn, an eSports betting startup in Seattle, we have been working hard at creating a mobile game to target eSports fans to hone their own gaming skills. Unikrn Assist will take hard-tom-aster aspects of competitive games and help fans to improve them anywhere using our mobile app. This app will help fans master their gaming skills in hopes that one day they will be able to become professional gamers.
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University of Washington Press Backlist Digitization

The aim of our capstone was to create a sustainable backlist digitization solution, with supporting procedural documentation, for the University of Washington Press. Our work initiates a process that will give new life to thousands of out of print books and enhance the Press’s long-term product pipeline. Founded in 1915, the University of Washington Press has accumulated a backlist of books, spanning decades of important scholarly and cultural conversations. Our work extends the reach of Press, by renewing access to currently out of print titles, increasing opportunities for tie-in promotions, and generally allowing UWP to leverage their entire collection in new and exciting ways. In addition to providing benefit for the Press and their authors and publishing partners, increasing global access to UWP’s unique collection through libraries, retailers, academic institutions, and community partners will be a value add for scholarly and cultural conversation around the globe.
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UW GAMER Group Video Game Discovery Engine

UW GAMER (GAME Research) Group has developed the UW/SIMM Video Game Metadata Schema. This Video Game Discovery Engine is constructed in order to implement the schema to catalog video games, and also to share this achievement to support the use of games in entertainment, education and science. The website enables users to find video games by searching or browsing through approaches that are more in quantity and better in quality when comparing to traditional websites. For example, users can browse by progression and visual style to discover video games on this engine. At this stage, our team has developed the website beta version and conducted user testing on visual design and functional design.
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Vantage

With the current number of political news sources and media outlets available, trying to stay up to date with politics can be quite overwhelming. Whether it be contradictory views or media bias, the political news landscape is becoming more complex and oversaturated. Many of these news sources can be dense and hard to navigate, making finding the content you actually want a daunting task. Vantage is a political news aggregation engine that simplifies the process of discovering, reading, and internalizing the latest news from the most popular political news sources. Our solution combines multiple news sources into a single consolidated news feed, making it quick and easy for users to navigate the potential bias of any one news source. Vantage makes consuming political news quick and effortless so that readers spend more time learning and less time searching.
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Vermont Queer Archives | Preserving Queer History of the Green Mountain State

The Vermont Queer Archives contains the records and materials of the queer community in Vermont. Historically, the queer community is underrepresented in institutional archiving, and the preservation of its culture falls on the community itself. Providing access to the archives is important so that community members and researchers are able to appreciate queer history in Vermont. The archives is a large 30 box collection consisting of organizational records, event posters and handouts, and over 50 queer-related newspapers and magazines. Access to the archives was limited because of a lack of organization or a catalog and a lack of awareness. Additionally, boxes were dispersed throughout the building because there was not enough room to store them together. To solve this problem, I arranged and organized the collection of 30 boxes, initiated a blog, and created new procedures related to collection to help maintain the archives for the future.
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Video Game Metadata Schema (VGMS) Publishing

Video Game Metadata Schema (VGMS) Publishing Print cataloging has a long and standardized tradition to draw from, but with the emergence of interactive media, the same standards do not translate. The GAMER (Game Research) Group, led by University of Washington’s Jin Ha Lee, has been actively creating a schema called the Video Game Metadata Schema (VGMS) that captures concepts that are important to those who research video games. Our project will make this schema publicly available and understandable to all who would like to implement it. It will be especially useful for catalogers, metadata specialists, and information architects working with interactive media. In addition to publishing the VGMS, we are creating a publishing toolkit for future use as the schema is still an evolving project for the GAMER Group.
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Vision Screener

One in four children worldwide is affected by eye disease, and because nearly half of parents in the US with children under age 12 have never taken them to an eye care professional, many critical vision abnormalities go unnoticed. However, if caught early on, about 80% of cases can be resolved, preventing lifelong vision problems. Our Android application, Vision Screener, was created to bridge this gap and assist parents in determining if their child is at risk of eye disease. A parent can simply take an up-close picture of their child as instructed, and the app will analyze it instantaneously. If results indicate a risk of disease, the app helps parents find a nearby eye care professional for further diagnosis. Through this application, we hope to increase early detection of eye disease so more cases can be treated. If you could save a child’s sight by taking a picture, wouldn’t you?
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Vision Zero Dashboard & Interactive Map Tool

As part of Seattle’s ongoing mission to improve traffic safety, the Seattle Department of Transportation adopted the initiative Vision Zero, a plan to end traffic-related deaths and serious injuries by 2030. While Vision Zero’s progress is closely monitored internally by SDOT and other government officials, there is currently a lack of data made available to the general public. Our Capstone project aims to solve this problem. Our solution is composed of an information-driven dashboard that shows Seattle’s high-level traffic collision trends as well as an interactive map tool that allows users to view aggregated and individual collisions with specific collision details. It is our hope that the information presented by our project will not only provide traffic enthusiasts the necessary data they desire but also inform Seattleites on traffic statistics so they can become safer commuters. With everyone’s help, we can reach our goal by 2030 and Seattle can truly live up to being one of the safest cities in the country.