Research Centers and Groups
The research centers and groups housed within the Information School are internationally recognized hubs for innovative scholarship and research.
Jevin West, Inaugural Director
The Center for an Informed Public is an interdisciplinary effort launched in fall 2019. Its mission is to marshal the collective resources of a world-class research university, embedded within local communities, to resist strategic misinformation, promote an informed society, and strengthen democratic discourse. The Center is non-partisan. It brings diverse voices from across industry, government, nonprofits and other institutions to the study of how misinformation and disinformation flow through information systems; how information translates into values, beliefs and actions; and how researchers, educators, librarians and policymakers can intervene in these processes to foster a more informed society.
Jennifer Mankoff and Jacob O. Wobbrock, Inaugural Co-Directors
The Center for Research and Education on Accessible Technology and Experiences, a cross-university initiative, is dedicated to propelling accessible technology research, education and translation — from meaningful incremental improvements to paradigm-shifting breakthroughs that enable greater inclusion and participation for people of all abilities.
Christopher Coward, Director
The Technology & Social Change Group (TASCHA) at the University of Washington Information School explores the design, use, and effects of information and communication technologies in communities facing social and economic challenges. With experience in over 50 countries, TASCHA brings together a multidisciplinary network of researchers, practitioners, and policy experts to advance knowledge, create public resources, and improve policy and program design. Our purpose? To spark innovation and opportunities for those who need it most.
Jacob O. Wobbrock, Director
The ACE Lab is a group of human-computer interaction (HCI) researchers interested in mobile and accessible design. The lab is composed of students from both information science and computer science. The lab's objective is to create effective and useful interactive technologies that improve people's access to and interaction with computers and information, particularly for constrained users or users in constraining situations. Lab members study the human use of interactive systems, and invent and build new interactive systems. The lab is part of the larger DUB Group, the multi-departmental HCI and Design group on the UW campus.
Amy J. Ko, Director
The Code & Cognition Lab studies the human aspects of programming. The lab is run in a doctoral student-centered manner; students define their own projects within the scope of Dr. Ko's interests, and often move her into new research areas.
Multiple iSchool Faculty
The DataLab is the nexus for research on Data Science and Analytics at the UW iSchool. We study large-scale, heterogeneous human data in an effort to understand why individuals, consumers, and societies behave the way they do. As the focal point for industry partnerships related to “big data” and business analytics, the DataLab also provides infrastructure and support for student training and engagement in projects that involve the analysis of large datasets.
DUB is an alliance of faculty and students across the University of Washington exploring Human-Computer Interaction and Design. Primary DUB departments include Computer Science & Engineering, Technical Communication, the Information School, and the Design Division in the School of Art. Other departments and industry partners, such as Microsoft Research and Intel Research, are also part of DUB. DUB facilitates research and teaching collaboration, student internships, and funding initiatives in the field of Human-Computer Interaction (HCI). DUB also hosts a weekly seminar series, bringing top-quality research in HCI to the University of Washington.
Katie Davis, Director
Digital Youth explores the interactions of young people with digital information and technology. Beginning with young children learning literacy skills through young adults and their information seeking behavior, faculty and students at the University of Washington Information School conduct research to understand how contemporary youth consume and create information through both traditional and 21st Century technologies.
Jin Ha Lee, Director
The GAMER Group explores new ideas and approaches for organizing and providing access to video games and interactive media, particularly from a user-centered perspective. They research various topics related to data modeling, metadata creation, and construction of controlled vocabularies for games and other related media such as music, artwork, videos, and more.
Wanda Pratt, Director
The iMed research group develops and evaluates new types of information technology to help people find, share, manage, and use information as it relates to healthcare. The work is based on needs of real users and often incorporates studying people’s information behavior and the impact of new information technology on their lives.
Cheryl Metoyer, Director
The iNative research group is comprised of Native American and Alaska Native scholars, information professionals, and students concerned with addressing the information challenges faced by Native nations. With an emphasis on Native American and Alaska Native populations, the iNative research group seeks to raise the level of discourse concerning information and Native American communities through an Indigenous knowledge lens and with a focus on social justice.
Joseph T. Tennis, Director
Knowledge organization (KO) is the field of scholarship concerned with the design, study, and critique of the processes of organizing and representing documents that societies see as worthy of preserving. This field, as stated, has three parts: design, study, and critique. Each of these parts has its own set of epistemologies, theories, and methodologies – all manifest in the scholarship carried out by KO researchers.
Emma Spiro and Kate Starbird, Co-Directors
As founders of the Social Media Lab, we believe that the emerging set of interactive Internet tools has unprecedented potential for revolutionary changes in how we work and live together. The SoMeLab is intended as an interdisciplinary space for collaborating on projects and sharing what we’re learning about these tools, their interactions, and their consequences.
Batya Friedman, Co-Director
The Tech Policy Lab is a unique, interdisciplinary collaboration at the University of Washington that aims to enhance technology policy through research, education, and thought leadership. The Tech Policy Lab was founded with a generous gift from Microsoft in 2013.
Alexis Hiniker. Director
Do you ever find yourself frustrated with the amount of time you spend on social media and struggling to change your habits? The User Empowerment Lab studies the ways in which digital technologies make life worse for their users. And we design new systems, apps, and interactions to help people feel empowered rather than exploited.
Batya Friedman and David Hendry, Co-Directors
Value Sensitive Design refers to an approach to the design of technology that accounts for human values in a principled and systematic manner throughout the design process. The group's work is primarily concerned with values that center on human well being, human dignity, justice, and human rights. The Value Sensitive Design approach connects the people who design systems and interfaces with the people who think about and understand the values of the stakeholders who are affected by the systems. Current projects include long-term envisioning, privacy in public, sustainability, and value sensitive design methods. Ultimately, Value Sensitive Design broadens the goals and criteria for judging the quality of technological systems to include those that advance human flourishing.