iSchool Capstone

2017

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Votify

Our team set out to fill in the information gap between state government and its voters. Specifically, we aimed to provide Washington state voters an easy opportunity to voice their opinions on upcoming legislature, communicate these viewpoints to their legislators, and track how their legislators’ voting records matched their thoughts and concerns on issues. Our app utilizes the legislative data from leg.wa.gov to display to users pertinent information regarding bills and the roll call voting record per legislation. Votify aims to provide a streamlined user interface focused on local issues that will more directly affect its users.
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WA State Public Meetings System

Set a data standard for all the public meetings digital records in Washington State. Create a cloud dataset based on this data standard and fill up the dataset with test data scraped from the city and county council websites. Build a website to visualize the database at its backend. Users will be able to perform queries about public meetings via the website.
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WARUC

Gas tax revenue will continue to decline as more fuel-efficient, hybrid, or all-electric vehicles are added to our roadways and with 60% of our state transportation infrastructure budget from gas taxes, we have to make a change if our transportation systems are going to survive long-term. Our approach and end solution to the problem is a mobile application that utilizes modern vehicle technology to track and record road usage with minimal impact on your driving experience. WARUC secures a long-term solution for the future of our infrastructure.
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Waste 2 Resources - Open Data Literacy Project

The Washington State Department of Ecology works to manage and conserve public resources and collects information about the effectiveness of its conservation programs. Our project will help in the Open Data Literacy initiatives of the Department of Ecology by transferring this information to the open data portal of Washington state (data.wa.gov) and designing user-friendly data visualizations. This project will create a positive social impact by presenting the existing waste management information through interactive and powerful visualizations to the public. It will also help the department and government officials in tracking of the progress of their conservation efforts more effectively.
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We Can’t Serve Who We Can’t See

The City of Seattle's Demographic Disaggregation Task Force (DDTF) is a cross-departmental group charged by City Council to change the way the City collects race/ethnicity data. With this more accurate information, City services can be targeted more equitably. Our project is a pilot of demographic disaggregation at the Utilities Discount Program (UDP), which provides discounted electric utility rates for low-income households. Through organizational research, observations of staff, and interviews with key UDP players, we came to understand the current practices around race/ethnicity data. From here, we made recommendations on how to integrate the disaggregated race/ethnicity data practices into UDP's framework.
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White Rhino Presents Zadion ZX1

Our team is working on improving the earphone paradigm for better usability and customizability by creating a modular device that will separate the ear attachment from the audio driver along with the rest of the assembly in addition to modifying the software behavior. Allowing users to customize what has historically been a one-piece device will enable them to selectively improve one aspect of their earphones without sacrificing any others. The modular design will also enable the customization of style and color, allowing the headset to double as functional jewelry and providing flexibility to the ever changing modern man.
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Youth Services Programming During a Time of Crisis

Traditional disaster planning concerns what to do during an emergency. This document contains tools youth services personnel can use to prepare for what to do after. This toolkit is a customizable guide for youth services (serving ages 0 - 18) when their communities experience a time of crisis. Youth are especially vulnerable during this time, and library programs can help them process change and deal with emotions. Even better, most of the tools to deliver this service - like storytimes or tween programming - are already in place! From collection management to teen advisory boards - this toolkit covers it all!
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Yuzu

Yuzu is a mobile application that targets to solve the pain points when buying in bulk. While wholesale stores offer great value when bulk shopping, it also contributes to the food waste crisis by the excessive quantity of bulk items left unfinished. Yuzu allows its users (Yuzu-ers) to find shoppers in real-time, at the same location, to split items with. Shoppers purchase items at bulk prices and reduced quantities by being matched with each other depending on the shared items of interest. This solution creates a social community where sharing is not only caring, but saving money and reducing waste.

2016

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3D Design Club

Seattle Public library is interested in purchasing technolgies for the youth which can be used for learning. One of the projects is the Minecraft club. It is a learning sessions for youth to learn the process of designing characters, prototyping, and creating a story out of the character. In implementing the project, there are information gaps in the management and implementation process. The first one is between librarians familiarity with the content and the purpose of the project. And the other one is between librarians facilitation skills with technology and youth development. To fill these gaps, our capstone group will look at the curriculum of the 3D printer club and try to find ways to revise the curriculum which will make a successful session for the children.
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A Hoppy Loan & Digitization Agreement

Since 2013 the Oregon Hops and Brewing Archives (OHBA) has been dedicated to collecting and archiving materials related to hops and brewing in Oregon. Currently, OHBA lacks a formal Loan & Digitization agreement form that addresses intricate copyright issues, and is concise and understandable for OHBA and Special Collections and Archives Research Center (SCARC) donors. To address this problem we researched the practices of similar institutions and copyright issues, created multiple form drafts, a supplemental LibGuide, and conducted a usability survey. The end product of our capstone project is a Loan & Digitization form that is organized, offers room for thorough description, contains copyright information and protects the OHBA and donors from potential donation problems. The addition of a LibGuide keeps the form concise while still providing users with supplemental information that will save the OHBA time and work in the future. The final form will be adopted by OHBA and SCARC.