Unreal Engine 4 Documentation Taxonomy Project

Creating a video game is an arduous process, especially in an ever-growing billion-dollar industry. Epic Games’ Unreal Engine 4 gives users the opportunity to develop their own games. However, their documentation often faces challenges of discoverability and usability due to non-standard tagging vocabulary. Our project solves this problem by creating a taxonomy, which allows users of different backgrounds and skill levels to easily search through documentation. It produces significant commercial implications by improving accessibility for new users, and serving as a foundation for future work, such as ontology development and Documentation as a Service, increasing developer participation and diversity.
Project sponsored by: Epic Games
Project participants:
Casey Pham
MSIM
Eric Saltz
MSIM
Shih-Hsuan Chiu
MSIM
Yu Wang
MSIM