iSchool Capstone

Unreal Engine 4 Documentation Taxonomy Project

Project tags:

data curation

information architecture

knowledge organization

Project poster

Creating a video game is an arduous process, especially in an ever-growing billion-dollar industry. Epic Games’ Unreal Engine 4 gives users the opportunity to develop their own games. However, their documentation often faces challenges of discoverability and usability due to non-standard tagging vocabulary. Our project solves this problem by creating a taxonomy, which allows users of different backgrounds and skill levels to easily search through documentation. It produces significant commercial implications by improving accessibility for new users, and serving as a foundation for future work, such as ontology development and Documentation as a Service, increasing developer participation and diversity.

Project participants:

Casey Pham

MSIM

Eric Saltz

MSIM

Shih-Hsuan Chiu

MSIM

Yu Wang

MSIM