iSchool Capstone

2017

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Boosting University-Industry Collaboration

IN-PART is a startup established in the UK. The company provides collaborative opportunities for universities and industries to commercialize innovative technologies at an early stage. The growth of the company calls for a more efficient match of technology with industrial interests, as well as an automated visualization platform. Our capstone project is rooted in such needs from IN-PART. We analyzed user interaction data collected from its website to implement a recommendation system and created a visualization interface to provide universities with industry feedback and quantify commercial interest in their technologies.
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BrandInk

Social media has drastically changed the way that business communicate with customers. Leveraging social media is especially important for small businesses with limited time and financial resources. BrandInk is a platform that allows businesses to understand their online posts from the customer perspective, before posting. By fine tuning content before publishing, businesses are able to achieve optimal results with social media marketing. BrandInk also makes managing different marketing channels easy, and allows the user to publish across multiple social channels. It also offers a powerful API, allowed for the service to be integrated into other platforms.
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Build-A-Resume

In today’s competitive job market, your resume can’t just be good, it has to be exceptional. Build-A-Resume creates custom resumes catered to your dream job to provide the ultimate competitive edge. Build your profile, provide us your desired job posting, and let us do the rest! Within seconds your fully catered and customized resume will be ready for recruiters to approve for an interview. Let us ease your job search stress by giving you a resume that best showcases your value and gets you noticed by all recruiters in a blink of an eye.
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Building a Graphic Novel/Comic/Manga Collection for the Wasilla Public Library

In September 2016 the Wasilla Public Library moved into a new building with dedicated space for graphic novels, comics, and manga. However, the library had no clear goals for how they would develop the collection. This project was designed to create those goals by surveying library users, reviewing current literature on the medium, and developing policies and practices to suit the library's needs. In addition, over 200 titles were suggested for purchase to help build the library's collection.
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But, Why? Change and Content Management with SharePoint

Working collaboratively with Records Management Services (RMS) for UW Medicine, we created documents to aid RMS in their SharePoint 2013 adoption and migration initiative. In creating a workflow diagram, resource packet for new clients, and a variety of checklists, we have helped RMS define a streamlined course of action in their content management project. The key to success with any content management project is adoption. We designed compelling and useful resources for clients that will contribute to better adoption rates.
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Captikl

The issue of knowledge transfer is unique, especially when the context is cultural and the target demographic is young. Our project seeks to preserve the cultural and linguistic heritage of the Confederated Tribes of the Colville Reservation. Striving to bring traditional means of information transmittal into the modern era, our project will capture the attention of a younger audience by building an easy-to-use mobile app that teaches users while they play. By digitizing the Colville Tribes’ cultural heritage, our project hopes to solve the information problem regarding the decline of oral transmittal of culture and language.
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CAPTURING CHANGE: The Arthur Churchill Warner Photograph Collection

The A.C. Warner Collection was partially processed during the creation of a digital image database. However, because of the project’s limited scope, several aspects of archival collection processing remained incomplete over a decade later. For our project, we collocated duplicate photographs, removed photos outside of the collection’s scope, and incorporated relevant items that had yet to be inventoried. We rehoused materials in archival folders and sleeves, and developed a new organization scheme. Finally, we created a new finding aid using the EAD standard. The result is a better organized collection, paired with an improved finding aid for patron use.
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Cataloging a Video Game Collection

I tested the UW GAMER Group's Video Game Metadata Schema against the Living Computers: Museum + Labs collection of 2,162 video games and cataloged over 1,000 of the games in the collection. I created a metadata crosswalk from the VGMS to MARC21 and compared and improved the controlled vocabularies of both groups. I cataloged games and supervised Museology interns as they assisted in the cataloging process, met with librarians at Michigan State University to discuss standardizing video game cataloging practices, and wrote and submitted a paper for publication about the process and my findings.
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Cataloging at the Arsenal: Establishing a research library at the Washington National Guard Museum

Over the years, the Washington National Guard Museum has accepted donations amounting to several hundred books. These books were un-inventoried and taking up space in various storage areas. The Museum Board envisioned a Research Library to provide access to these books, but did not have the resources, or expertise to put that library together. Our team was able to catalog a large portion of the books, weed out items outside the scope of the library, and set up collection development and cataloging policies and procedures - giving the Museum tools to establish a Research Library and continue to manage the collection.
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Center on Contemporary Art Archives Digitization

Our Capstone team processed, prepared for accession, and digitized much of CoCA’s remaining and untouched video-audio content. For months, we worked to inventory, catalogue, and preserve digitized content according to CoCA’s finding aid resources and future needs. This content will be preserved internally on CoCA’s private server/cloud storage system. In troubleshooting such uncharted territory, our team researched digital preservation and future best practices for ongoing digitization work. This directly impacted our final written assessment and review on our work, in which we highlighted future suggestions for digital storage/best practices, and digital preservation frameworks for future iSchool CoCA interns.