Although the Washington Talking Book and Braille Library has long served the needs of the visually impaired community in Washington state, they find themselves limited with their connections to remotely located patrons. I have proposed a solution in which remotely-located youth patrons can connect with local youth patrons and WTBBL staff by using web-conferencing tools. Web-conferencing tools generally include features such as audible notifications and screen reader support, allowing WTBBL patrons to connect with each other and with WTBBL staff. By connecting with their peers, WTBBL youth patrons build an even stronger network of peers. This network encourages literacy advancement, involvement in library programs and will likely develop important friendships, too.
REI’s Outdoor Programs division has a mission is to inspire and educate people about the outdoors through a series of classes, events, and worldwide travel programs. Unfortunately, they often lack the investment from the organization to improve their content’s effectiveness for customers. A multi-dimensional approach was taken to consider over 60 on-site, off-site, and social engagement standards and best practices for all 2,100+ pages of REI’s content. This quantitative and qualitative audit resulted in an estimated $1,000,000 of immediate organic search (SEO) benefits along with a prioritized list of high-ROI recommendations for future investment. These outcomes will help grow REI Outdoor Programs to educate and inspire more people to become active outdoors for a lifetime of adventure and stewardship.
As a teenager, finding community support services while in crisis or under emotional distress is incredibly hard; the health and human services system is complex, and services are rarely marketed to adolescents. Teen Link is a service of King County’s Crisis Clinic that recognizes problem. For the past decade they have produced a booklet titled “Where to Turn for Teens,” which lists mental health and human services targeted at youth in King County. Since the Crisis Clinic is a non-profit, production and distribution of this guide is constrained by material resources: content is updated annually, budget restricts quantity, and distribution is limited to physical handouts. This results in a high-demand publication that is potentially outdated and limited in both scope and reach. We created a mobile application based on this guide which provides youth with offline access to the same information. The application is designed to lower distribution costs, allow more frequent updates, expand the details of each service listing, and bolster the larger mission of Teen Link: to empower youth with access to information and support when they need it most."
Web history supposedly shows users where they have been and finds websites they previously visited. Currently, browsers display web history as a dense, hard-to-read list. This list does not reflect how users use web browsers and does not match the relational way that humans remember. Our research shows that these basic history pages provide little value to users, who are forced to make up for inadequate functionality with bookmarks or memory. Our service takes this underutilized but highly potent data and visualizes it so users can better understand how they use the web. We compile meaningful graphs, trends, and relationships to give users insights into their browsing behavior. While we are beginning with this foundational tool to collect and display data, we plan to expand this service to be able to help users discover websites based on their previous browsing and be able to easily locate past websites they’ve visited via natural language graph search.
To provide better simulation education to students who receive clinical training in the WWAMI area, the Institute for Simulation and Interprofessional Studies (ISIS) at UW would like to find out the potential simulation educators located across the areas and facilitate communications between them. In our Capstone Project, we analyzed the functional requirements of the potential users and designed a high-fidelity prototype for the simulation educator network with social media features to help ISIS achieve their goals. Our project could be served as a basis for future work to rely on, so that the final product would be built on our requirement analysis and prototype design.