Affiliate Positions
- Visiting Research Scientist , Hasso Plattner Institut, Universität Potsdam
- Adjunct Associate Professor, College of Education, University of Washington
Specializations
- Child-Computer Interaction
- Learning Sciences
- Digital Youth
Research Areas
Biography
Dr. Katie Davis is an Associate Professor at the University of Washington Information School, Adjunct Associate Professor in the UW College of Education, and a founding member and Co-Director of the UW Digital Youth Lab. Her research explores the role of new media technologies in young people’s personal, social, and academic lives, with a particular focus on the intersection between technology and identity development during adolescence and emerging adulthood. Katie is the co-author with Howard Gardner of "The App Generation: How Today’s Youth Navigate Identity, Intimacy, and Imagination in a Digital World" (2013, Yale University Press). She holds two master’s degrees and a doctorate in Human Development and Education from Harvard Graduate School of Education. In addition to publishing and presenting her research in scholarly venues, Katie regularly shares her work with parents, teachers, industry leaders, and policymakers in an effort to build connections between research and practice. Learn more about her research at: www.katiedavisresearch.com
Education
- EDD, Human Development and Education, Harvard Graduate School of Education, 2011
- EdM, Risk and Prevention, Harvard Graduate School of Education, 2009
- EdM, Mind, Brain, and Education, Harvard Graduate School of Education, 2002
- BA, English, Williams College, 2000
Awards
- Mid-Career Scholars Award - Society for Research on Adolescence (SRA), 2021
- Best Paper Nomination - CSEDU 2020 (Computer Supported Education), 2020
- CoMotion-Population Health Innovation Fund Award - University of Washington, 2018
- Early Career Development Award - National Science Foundation, 2015
- Nominated for UW Distinguished Teaching Award - UW Center for Teaching and Learning, 2015
- Rising Star recognition - Association for Psychological Science, 2015
- Academic Career Enhancement (ACE) Award - Yahoo!, 2013
Memberships
- Association for Psychological Science
- Association for Computing Machinery
- International Society of the Learning Sciences
- American Educational Research Association
- Society for Research in Child Development
- Association of Internet Researchers
- Society for Research on Identity Formation
- Society for Research on Adolescence
Publications and Contributions
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Journal Article, Academic JournalBeyond digital youth: understanding, supporting, and designing for young people’s digital experiences (2022)Information and Learning Sciences, 123(7/8), pp. 317-329 Editors: Katharine Davis, Mega Subramaniam
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Conference PaperExploring situated and embodied support for youth’s mental health: Design opportunities for interactive tangible devices (2022)Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '22)
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Conference PaperConnected learning, collapsed contexts: Examining teens’ sociotechnical ecosystems through the lens of digital badges (2021)Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '21)
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Magazine/Trade PublicationShould lecturers be trained to deal with shortening attention spans? (2021)The Campus Times Higher Education
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Conference PaperThe kids are / not / sort of all right: Technology’s complex role in teen wellbeing during COVID-19 (2021)Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '21)
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Journal Article, Academic JournalUsing the design-based implementation research method to designa connected learning toolkit for youth-serving public library staff (2021)Library & Information Science Research, 43(1)
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Conference PaperWhen screen time isn’t screen time: Tensions and needs between tweens and their parents during nature-based exploration (2021)Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '21)
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Journal Article, Academic JournalIntroduction to special issue: Adolescent and emerging adult development in an age of social media (2020)Journal of Adolescent Research, 35(1)
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Conference PaperNatureCollections: Can a mobile application trigger children’s interest in nature? (2020)Proceedings of the International Conference on Computer Supported Education (CSEDU ’20)
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Conference PaperOtter this World: Can a Mobile Application Promote Children’s Connectedness to Nature? (2020)Interaction Design and Children (IDC 2020), pp. 444-457
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Op-edThe ‘app generation’ meets the pandemic (2020)Seattle Times
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Conference Paper"Everything's the Phone": Understanding the Phone’s Supercharged Role in Parent-Teen Relationships (2019)Proceedings of the 37th annual ACM conference on human factors in computing systems (CHI ’19), 227(Unknown Issue), pp. 1-14
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Conference PaperA Badge, Not a Barrier: Designing for–and Throughout–Digital Badge Implementation (2019)CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), pp. 14
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Conference PaperAdaptive support for collaboration on tabletop computers (2019)Proceedings of the 13th International Conference on Computer Supported Collaborative Learning (CSCL '19), 1(Unknown Issue), pp. 176-183
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Blog PostAnnouncing the ConnectedLib Toolkit for Youth-Serving Library Professionals and Professionals-in-Training (2019)Connected Learning Alliance
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ToolkitConnectedLib Toolkit (2019)
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Report
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Conference PaperModeling the Engagement-Disengagement Cycle of Compulsive Phone Use (2019)Proceedings of the 37th annual ACM conference on human factors in computing systems (CHI ’19), 312(Unknown Issue), pp. 1-14
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Blog PostParticipatory politics in an age of crisis (2019)Confessions of an Aca-Fan: The Official Weblog of Henry Jenkins
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Journal Article, Academic JournalSparking interest: A design framework for mobile technologies to promote children’s interest in nature (2019)International Journal of Child-Computer Interaction
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Journal Article, Academic JournalSupporting learners' STEM-oriented career pathways with digital badges (2019)Information and Learning Science, 120(1/2), pp. 87-107
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Book, Scholarly-NewWriters in the secret garden: Fanfiction, youth, and new forms of mentoring (2019)
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Conference PaperInformal computing mentoring of low-income adolescents: Relationships, roles, qualities, and impact (2018)Proceedings of SIGCSE 2018
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Journal Article, Public or Trade JournalLearning and engagement in a gamified course: Investigating the effects of student characteristics (2018)Journal of Computer Assisted Learning, 34(5), pp. 492-503
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Journal Article, Academic JournalPlaying in the virtual sandbox: Students’ collaborative practices in Minecraft (2018)International Journal of Game-Based Learning, 8(3), pp. 56-76
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Journal Article, Academic JournalSongwriting to learn: How high school science fair participants use music to communicate personally relevant scientific concepts (2018)International Journal of Science Education, 8(4), pp. 307-324
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Journal Article, Academic JournalUsing technology to support equity and inclusion in youth library programming: Current practices and future opportunities (2018)Library Quarterly, 88(4), pp. 315-331
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Conference PaperComputing mentorship in a software boomtown: relationships to adolescent interest and beliefs (2017)ACM International Computing Education Research Conference (ICER)
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Conference PaperDesigning together?: Group dynamics in participatory digital badge design with teens (2017)Proceedings of the ACM SIGCHI Conference on Interaction Design and Children (IDC ’17), pp. 322-327
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Journal Article, Academic JournalDigital life and youth well-being, social-connectedness, empathy, and narcissism (2017)Pediatrics, 140(S2), pp. S71-S75
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Conference PaperGroup Touch: Distinguishing tabletop users in group settings via statistical modeling of touch pairs (2017)Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '17)
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Journal Article, Academic JournalIdentity and agency in school and afterschool settings: Investigating digital media's supporting role (2017)Digital Culture & Education, 9(1), pp. 31-47
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Book, Chapter in Scholarly Book-NewIdentity development in the digital age: An Eriksonian perspective (2017)Identity, sexuality, and relationships among emerging adults in the digital age, pp. 1-17
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Conference PaperMore than peer production. Fanfiction communities as sites of distributed mentoring. (2017)Proceedings of the ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW ’17), pp. 259-272
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Journal Article, Academic JournalTweens' perspectives on their parents' media-related attitudes and rules: An exploratory study in the US (2017)Journal of Children and Media, 11(3), pp. 358-366
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Conference PaperWhere no one has gone before: A meta-dataset of the world’s largest fanfiction repository (2017)Proceedings of the ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW ’17), pp. 6106-6110
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Conference PaperModeling collaboration patterns on an interactive tabletop in a classroom setting (2016)ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW ’16), pp. 860-871
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White PaperConnected Libraries: Surveying the Current Landscape and Charting a Path to the Future (2016)The Connected Lib Project
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Journal Article, Academic JournalConnected learning in and after school: Exploring technology's role in the diverse learning experiences of high school students (2016)The Information Society, 32(2), pp. 98-116
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Book, Chapter in Scholarly Book-NewDesigning digital badges for an informal STEM learning environment (2016)Digital badges in education: Trends, issues, and cases, pp. 145-155
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White Paper
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Journal Article, Public or Trade JournalHow Fan Fiction Mentors Can Change Lives (2016)School Library Journal
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Conference PaperLearning through participatory design: Designing digital badges for and with teens (2016)Proceedings of the ACM SIGCHI Conference on Interaction Design and Children (IDC ’16), pp. 218-229
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Journal Article, Academic JournalLeveraging the power of music to improve science education (2016)International Journal of Science Education, 38(1), pp. 73-95
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Conference PaperThousands of positive reviews: Distributed mentoring in online fan communities (2016)ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW ’16), pp. 691-704
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Journal Article, Academic Journal"I was bullied too": Stories of bullying and coping in an online community (2015)Information, Communication and Society, 18(4), pp. 357-375
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Book, Chapter in Scholarly Book-NewConnecting 'round the clock: Mobile phones and adolescents' experiences of intimacy (2015)Encyclopedia of Mobile Phone Behavior, 2(Unknown Issue), pp. 937-946
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Journal Article, Academic JournalDigital badges in afterschool learning: Documenting the perspectives and experiences of students and educators (2015)Computers & Education, 88(Unknown Issue), pp. 72-83
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Conference Short PaperDistributed mentoring in online fan fiction communities: Promoting equity, access, and openness in learning (2015)Panel presentation, Digital Media and Learning Conference
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Journal Article, Academic JournalIntegration of math jingles into physiology courses (2015)Journal of Mathematics Education, 8(2), pp. 56-73
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Conference PaperWriting within community: How mentoring works in online fan fiction (2015)Young Adult Library Services Association Symposium
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Conference Workshop PaperYouth perspectives on equity, access and information exchange in educational technology: Implications for research, practice, and policy (2015)Workshop, Digital Media & Learning Conference
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Journal Article, Academic JournalA decline in creativity? It depends on the domain (2014)Creativity Research Journal, 26(1)
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Op-EdAre Apps Becoming a Human Crutch? Op-Ed (2014)The Seattle Times
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Book PrefacePreface to the paperback edition of The App Generation (2014)The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
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Op-EdThe App Generation: How technology is changing us. Op-Ed. (2014)Cognoscenti
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Journal Article, Academic JournalThe changing landscape of peer aggression: A literature review on cyberbullying and interventions (2014)Journal of Youth Development, 9(1), pp. 130-142
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Magazine/Trade PublicationThe value of getting lost in an app-suffused world (2014)School Administrator, pp. pg. 21-22
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Book, Chapter in Scholarly Book-NewYouth identities in a digital age: The anchoring role of friends in youth’s approaches to online identity expression (2014)Mediated youth cultures: The internet, belonging, and new cultural configurations, pp. 11-25
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Book IntroductionYouth perspectives on social media and technology (2014)AM:STARs: Social Networking & New Technologies, 25(3), pp. xvii-xxi
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Journal Article, Academic Journal"Amino Acid Jazz": Amplifying biochemistry concepts with content-rich music (2013)Journal of Chemical Education, 90(Unknown Issue), pp. 1479-1483
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Research ReportTechnique and content in the works of young artists: A methodological contribution (2013)Good Work Project Report Series,
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Book, Scholarly-NewThe App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world (2013)pp. 256, ISBN/ISSN: 978-0300196214
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Journal Article, Academic JournalTweens’ conceptions of privacy online: Implications for educators (2013)Learning, Media and Technology, 38(1), pp. 4-25
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Journal Article, Academic JournalYoung people's digital lives: The impact of interpersonal relationships and digital media use on adolescents' sense of identity (2013)Computers in Human Behavior, 29(Unknown Issue), pp. 2281-2293
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Book Entry, Almanac or EncyclopediaAdolescent learners' characteristics (2012)Encyclopedia of the Sciences of Learning, pp. 134-136
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Book Entry, Almanac or EncyclopediaAdult learners' characteristics (2012)Encyclopedia of the Sciences of Learning, pp. 136-138
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Journal Article, Academic JournalFive minds our children deserve: Why they’re needed, how to nurture them. (2012)Journal of Educational Controversy, 6(1)
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Journal Article, Academic JournalFriendship 2.0: Adolescents’ experiences of belonging and self-disclosure online (2012)Journal of Adolescence, 35(6), pp. 1527-1536
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Book, Chapter in Scholarly Book-NewI’ll pay attention when I’m older: Generational differences in trust (2012)Restoring Trust, pp. 47-67
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Book, Chapter in Scholarly Book-NewMy trust needs to be earned, or I don’t give it: Youth’s mental models of trust (2012)Restoring Trust, pp. 25-45
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Journal Article, Academic JournalTensions of identity in a networked era: Young people’s perspectives on the risks and rewards of online self-expression. (2012)New Media & Society, 14(4), pp. 634-651
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Journal Article, Academic JournalA life in bits and bytes: A portrait of a college student and her life with digital media. (2011)Teachers College Record, 113(9), pp. 1960-1982
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Book Entry, Almanac or EncyclopediaThe theory of multiple intelligences (2011)Cambridge Handbook of Intelligence, pp. 485-503
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Journal Article, Academic JournalComing of age online: The developmental underpinnings of girls’ blogs (2010)Journal of Adolescent Research, 25(1), pp. 145-171
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Journal Article, Academic JournalFostering cross-generational dialogues about the ethics of online life (2010)Journal of Media Literacy Education, 2(2), pp. 124-150
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Book, Chapter in Scholarly Book-NewThe pedagogy of GoodWork: Strategies of engagement (2010)GoodWork: Theory and practice, pp. 257-269
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Book Entry, Almanac or EncyclopediaTrust: Its conceptualization by scholars, its status with young persons (2010)Political and civic leadership: A reference handbook, volume 2
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Journal Article, Academic JournalAdolescent friendships on LiveJournal (2009)Rocky Mountain Communication Review, 6(1), pp. 47-50
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Research Report
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Book, Chapter in Scholarly Book-NewMorality, ethics and good work: Young people’s respectful and ethical minds (2009)Morality, ethics and gifted minds
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Research ReportNew digital media, social institutions and the changing roles of youth (2009)Good Work Project Report Series, 61(Unknown Issue)
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Research ReportRethinking girls’ development in a digital era (2009)FIfF-Kommunikation, 26(3), pp. 48-51
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Research ReportSocial development in the era of new digital media (2009)Good Work Project Report Series,
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Research ReportYoung people, ethics, and the new digital media: A synthesis from the GoodPlay Project. (2009)The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
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Research ReportTrust in the lives of young people: A conceptual framework to explore how youth make trust judgments (2008)Good Work Project Report Series, 52(Unknown Issue)
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Journal Article, Academic JournalWhen false representations ring true (and when they don’t) (2008)Social Research, 75(4), pp. 1085-1108
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Journal Article, Professional JournalGood work in psychology (2007)The Psychologist, 20(11), pp. 672-676
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Research ReportIs trust on the wane? It may depend on where you live (2006)Good Work Project Report Series,
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Conference PaperTechnology use in rural and urban public libraries: Implications for connected learning in youth programming
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Conference PaperUsing digital badges to promote student agency and identity in science learningProceedings of the Connected Learning Summit (CLS '18)
Presentations
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All in the Family: A Conversation about Media Rules, Parental Controls, and Family Media Plans
(2021)
Children and Screens: Institute of Digital Media and Child Development - Remote Webinar
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What kind of screen time is best for your child (and you)?
(2021)
All in the Family: A Conversation about Media Rules, Parental Controls, and Family Media Plans -- 28th webinar of the Ask the Experts series hosted by Children and Screens - Virtual
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Coping through COVID: Understanding Technology’s Role in Teen Resilience and Wellbeing
(2020)
Oregon Psychiatric Physicians Association Fall Conference - Virtual
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Digital badges and soft skill development: Teen self-assessment beyond STEM contexts
(2020)
Annual meeting of the American Educational Research Association (AERA) - San Francisco, CA
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Human development in a digital world
(2020)
he Future of Education Series: Human Development and Psychology: The Long View. Harvard Graduate School of Education - Cambridge, MA
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Large-scale learning environments: Writers in the secret garden
(2020)
Episode 12, Silver Lining for Learning series - Virtual
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Raising Good Gamers Research roundtable
(2020)
Games for Change Virtual Festival - Virtual
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So you’ve earned a badge, now what? Supporting students’ digital badge literacy.
(2020)
Annual Meeting of the American Educational Research Association (AERA) - San Francisco, CA
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Teen Health
(2020)
CRA Virtual Conference 2020 - Virtual
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What My Little Pony Can Teach Us About Interest-Driven Learning
(2020)
2020 Learning at Scale Conference - Virtual
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Youth agency in a digital age
(2020)
Annual meeting of the American Educational Research Association (AERA) - San Francisco, CA
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Agency and Identity in Networked Environments: Insights from Researching and Designing for Today's Digital Youth
(2019)
Universität Wien’s #YouthMediaLife Lectures series - Wien, Austria
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Designing for youth agency in a digital age
(2019)
Conference on Digital Youth – Growing Up in a Novel Social Space, Leibnitz University - Hannover, Germany
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Insights from studying and designing for today’s digital youth
(2019)
Leuven School for Mass Communication Research, KU Leuven - Leuven, Belgium
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Supporting and transforming learning with networked technologies
(2019)
Department of Library and Information Science, Humboldt University - Berlin, Germany
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The tech effect: Understanding and supporting today’s digital youth
(2019)
100 Women in Finance (100WF) - Hamilton, Bermuda
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Empowering youth co-designers to promote student adoption of a digital badge system
(2018)
American Educational Research Association (AERA) - New York, NY
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Informal computing mentoring of low-income adolescents: Relationships, roles, qualities, and impact
(2018)
SIGCSE 2018 - Baltimore, MD
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The tech effect: Understanding and supporting today's digital youth
(2018)
Facebook Headquarters - Menlo Park, CA
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The Tech Effect: Understanding and Supporting Today's Digital Youth
(2018)
Entel - Santiago, Chile
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The tech effect: Understanding and supporting today's digital youth
(2018)
University Child Development School - Seattle, WA
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The Tech Effect: Understanding and Supporting Today's Digital Youth
(2018)
“Seminar with Howard Gardner” event - Santiago, Chile
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Promoting equity and access in public libraries’ computer-supported youth programming
(2017)
12th International Conference on Computer-Supported Collaborative Learning (CSCL) - Philadelphia, PA
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Co-designing a digital badge system: Supporting learners’ science identities through participatory design.
(2016)
In P. Bell (Ed.) Researchers and practitioners co-designing for expansive science learning and educational equity. Paper symposium conducted at the 12th International Conference of the Learning Sciences (ICLS) - Singapore
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Connected learning in public libraries: What's it going to take to turn every library into a connected learning library
(2016)
Presentation given at the annual meeting of the Digital Media and Learning (DML) Conference, University of California - Irvine, CA
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Designing digital badges with and for users: A collaborative design approach
(2016)
In T. Horstman, C. Gamrat & K. Davis (Chairs) (Ed.) Democratizing learning through digital badges: Theoretical and analytical frameworks to advance design and research. Structured poster session conducted at the annual meeting of the American Educational Research Association (AERA). - Washington, DC
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Documenting distributed learning in online fanfiction communities.
(2016)
In E.C. Weinstein & D. Patton (Ed.) Digital posts as data: Opportunities, puzzles, and methodological considerations of studying youth’s digital communications, 2016 Society for Research in Child Development (SRCD) Special Topic Meeting – Technology and Media in Children’s Development - Irvine, CA
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From cyber safety to digital citizenship: Changing our conversations with kids
(2016)
University Child Development School - Seattle, Washington
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2016)
Keynote speech at Washington State Higher Education Building Bridges Technology Conference - Spokane, Washington
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2016)
Keynote speech at Healthy Youth Partnership Conference - Austin, Texas
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Digital youth: The state of affairs (invited panelist)
(2015)
Digital Media and Learning - Los Angeles, CA
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Exploring the role of networked technologies in learners’ developing identities
(2015)
Cyberlearning 2015, National Science Foundation - Arlington, VA
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Seattle Digital Youth Think Tank 2014: Inaugural Reporting Out.
(2015)
Annual Meeting of the American Library Association - San Francisco, CA
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Sexting in the context of growing up online
(2015)
Facebook Sexting Roundtable - Menlo Park, CA
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The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2015)
CHI 2015 - Seoul, Korea
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The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2015)
Mercer Island Parent Edge Speaker Series - Mercer Island, WA
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2015)
Lakeside School - Seattle, WA
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2015)
St. Paul's School - Concord, New Hampshire
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2015)
Sungkyunkwan University Distinguished Lecture Series - Seoul, Korea
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2015)
2015 Heads and Board Chairs Conference, Canadian Accredited Independent Schools (CAIS) - Halifax, Nova Scotia, Canada
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2015)
University Prep - Seattle, WA
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2015)
Atlantic Conference of Independent Schools (ACIS) annual meeting - Halifax, Nova Scotia, Canada
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2015)
Society for Women Engineers - Seattle, WA
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world
(2015)
STEAM Power 2015, sponsored by the Gates Foundation Visitor Center, Pacific Science Center, and the EMP Museum - Seattle, WA
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The App Generation: How today’s youth navigate identity, intimacy, and imagination in a digital world.
(2015)
Seattle Academy of Arts and Sciences - Seattle, WA
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Assessing change in adolescents' art-making over time: A methodology
(2014)
Paper presented at the Annual Meeting of the American Educational Research Association - Philadelphia, PA
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Connecting learning with digital badges: Exploring the formal and informal learning experiences of youth from non-dominant backgrounds
(2014)
Presentation given at the Annual Meeting of the Digital Media and Learning Conference, MacArthur Foundation - Boston, MA
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Cultivating digital citizenship: Strategies for approaching dilemmas of privacy and identity online
(2014)
Interactive courses conducted at the Future of Learning Institute and the Project Zero Classroom, Harvard Graduate School of Education - Cambridge, MA
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Cultivating digital citizenship: Strategies for approaching dilemmas of privacy and identity online
(2014)
Interactive course conducted at the 7th Annual 21st Century Learning Conference - Hong Kong, China
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Digital Youth - The State of Affairs
(2014)
Annual Meeting of the Association for Information Science & Technology (ASIS&T) 2014 - Seattle, WA
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Digital Youth: Towards a new multidisciplinary research network
(2014)
Workshop conducted at the annual iConference 2014 - Berlin, Germany
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Innovating education practice through digitial badges: Recent research, current practices, and future directions
(2014)
(Chair and Session Organizer), Symposium conducted at the Annual Meeting of the American Educational Research Association - Philadelphia, PA
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Literacy, expertise, and experience in gaming
(2014)
Paper symposium conducted at the annual meeting of the American Educational Research Association - Philadelphia, PA
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Sing about science: Leveraging the power of music to improve science education
(2014)
Paper presented at the Annual Meeting of the American Educational Research Association - Philadelphia, PA
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Stakeholders' perceptions of the opportunities, challenges, and value of digital badges in education
(2014)
Paper presented at the Annual Meeting of the American Educational Research Association - Philadelphia, PA
-
The App Generation
(2014)
Invited plenary talk at the Project Zero Classroom, Harvard Graduate School of Education - Cambridge, MA
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The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2014)
Keynote speaker at the 2014 Early Learning STEM Institute, Thrive Washington - Seattle, WA
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The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2014)
Featured speaker at TEDSalon Berlin: Bits of Knowledge, TED Salon Berlin - Berlin, Germany
-
The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2014)
Invited speaker at Town Hall Seattle - Seattle, WA
-
The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2014)
Featured speaker at the Learning & the Brain Conference - San Francisco, CA
-
The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2014)
Keynote speaker at the 7th Annual 21st Century Learning Conference - Hong Kong, China
-
The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2014)
Guest speaker at Glenbard School District's Parent Series: Navigating Healthy Families - Glen Ellyn, IL
-
The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2014)
Invited speaker at Microsoft Research's Visiting Speaker Series - Redmond, WA
-
The App Generation: How today's youth navigate identity, intimacy, and imagination in a digital world
(2014)
Invited speaker at the Annenberg Public Policy Center?s Speaker Series 2013-2014, University of Pennsylvania - Philadelphia, PA
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The human brain and social media: How are individuals changing?
(2014)
Invited speaker at Cattolica de Sacro Cuore University - Milan, Italy
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Askwith Forum: The App Generation
(2013)
Public lecture series, Harvard Graduate School of Education - Cambridge, MA
-
Badges for lifelong learning
(2013)
iAffiliates Day, The Information School - Seattle, WA
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Bullying: How does it start and how do we stop it?
(2013)
Issues that Matter public forum, Sno-Isle Libraries - Lake Stevens, WA
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Charting a research trajectory from conceptual development to construct measurement
(2013)
Guest Lecture in INSC 570-Research Design, University of Washington Information School - Seattle, WA
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Digital youth workshop: Calling all designers, researchers, and policy makers. Scholarship in action: data, innovation, wisdom
(2013)
iConference 2013 - Fort Worth, TX
-
GoodPlay online: Exploring digital ethics and new media literacies
(2013)
Roots of Empathy Research Symposium, GoodPlay - Toronto, ON, Canada
-
Identity development in the digital age: Identity work on social networking sites
(2013)
Annual Meeting of the Society for Research on Identity Formation - Saint Paul, MN
-
Leveraging new media technologies to make learning more engaging
(2013)
5th Annual DUB Retreat, UW's inter-department Human-Computer Interaction and Design Research Group - Seattle, WA
-
Overview of the Digital Youth Summit 2014
(2013)
Presentation to the MLIS Advisory Board, University of Washington Information School - Seattle, WA
-
Round table I: Research to practice
(2013)
School Library and Technology Exploratory Workshop, ALA - Seattle, WA
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School Library and Technology Exploratory Workshop
(2013)
American Library Association Midwinter Meeting - Seattle, WA
-
Studying the 'App Generation': New media's role in youth identity, intimacy, and imagination
(2013)
Guest Lecture in LIS 566-Young Adult Materials, University of Washington Information School - Seattle, WA
-
Teen design days: Promoting youth civic engagement through design thinking
(2013)
McArthur Digital Media & Learning Conference - Chicago, IL
-
The App Generation
(2013)
Lectures & Readings series, 92nd Street Y - New York, NY
-
The App Generation
(2013)
Public lecture series, Cambridge Forum - Cambridge, MA
-
The GoodPlay Project: Exploring ethics and new media literacies
(2013)
Interactive courses conducted at 'Developing Responsible, Caring & Balanced Youth: A GoodWork Conference', Project Zero - Dedham, MA
-
The GoodPlay Project: Exploring ethics and new media literacies
(2013)
Interactive courses conducted at the Future of Learning Institute and the Project Zero Classroom, Harvard Graduate School of Education - Cambridge, MA
-
The identites of today's digital youth: Coherent or fragmented?
(2013)
Annual Meeting of the Society for Research on Identity Formation - Saint Paul, MN
-
Theory with practice: Teachers' perspective on and experiences with digital media and media literacy education
(2013)
Annual Meeting, National Association for Media Literacy Education - Torance, CA
-
Today's digital youth: Growing up in a hyper-connected, multi-tasking, media-rich world
(2013)
Upward Bound Summer Program Orientation, University of Washington - Seattle, WA
-
Understanding inequalities in digital media and learning
(2013)
Annual Meeting of the American Educational Research Association - San Francisco, CA
-
Understanding inequalities in digital media and learning
(2013)
American Educational Research Association - San Francisco, CA
-
Building community online: Opportunities, challenges, and the role of schools
(2012)
Annual Meeting, American Educational Research Association - Vancouver, BC, Canada
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Researching digital youth: Developing and validating survey instruments
(2012)
Guest lecture in INSC 570, Research Design, Information School, University of Washington - Seattle, WA
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Researching digital youth: Theoretical foundations
(2012)
Guest lecture in INSC 570, Research Design, The Information School, University of Washington - Seattle, WA
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The GoodPlay Project: Exploring ethics and digital life
(2012)
Interactive courses conducted at the Future of Learning Institute and the Project Zero Classroom, Harvard Graduate School of Education - Cambridge, MA
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The GoodPlay Project: Exploring ethics and digital life
(2012)
Professional development course, Association of Independent Schools of New England (AISNE) - Milton, MA
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The space between generations: What's different about today's digital youth?
(2012)
TEDx South Lake Union Women, Microsoft Women of Research, UW Women in Informatics, and Women in Bio Seattle Metro - Seattle, WA
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Young people's digital lives: The impact of digital media use and interpersonal relationships on adolescents' sense of identity
(2012)
Society for Research on Adolescence - Vancouver, BC, Canada
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Young people's digital lives: The role of new media in youth identity and relationships
(2012)
Information School, University of Washington - Seattle, WA
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Young people's digital lives: The role of new media in youth identity and relationships
(2012)
Information School, University of Michigan - Ann Arbor, MI
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Young people's digital lives: The role of new media in youth identity and relationships
(2012)
School of Education and Social Policy, Northwestern University - Evanston, IL