eLearning is, in essence, short and interactive online training. To be successful, an eLearning module must have, among other things, buy-in from all stakeholders. At UW Medicine, peer reviews are also important. That’s why the review process for eLearning needs to be as easy as possible. Access from mobile devices is a breeze. Keeping user experience and look-and-feel consistency across all platforms is an essential. This project addresses all these requirements for eLearning targeting residents and attending physicians. This project was done in collaboration with Learning Gateway, a small team at UW Medicine, who develops and delivers eLearning on a learning management system used enterprise-wide. The solution contains the following components: 1) Conversion of Adobe Flash interactions to HTML5 files. 2) An iOS application and a new responsive website for reviewers. 3) Consistent look and feel for both the iOS app and the site.
Currently, most hospitals are using traditional methods for scheduling appointments, checking-in at hospitals and maintaining patient’s profile. mohCare Inc. is exploiting this problem space by building the next generation of patient connect platforms for hospitals. Our project focuses on appointment scheduling and doctor discovery platform for mohCare on the iPad and iPhone. In the current scenario, booking an appointment with a doctor is a cumbersome process which consumes a lot of time. With the mohCare appointment scheduling app, this process is streamlined and can be done in just 3-5 clicks due to its user friendly interface and personalized features. Also, this app simplifies the process of finding the most suitable doctor, by allowing search based on location, ratings, speciality and available timings. Thus, our app aims to mobilize most aspects of the interactions between patients and hospitals and bring self-service in the healthcare industry.
mohCare Inc is building the next generation of patient connect platforms for hospitals by empowering patients and doctors to leverage new mobile technologies. Our app focuses on the sign-up process for a variety of mohCare platforms. Signing up on a healthcare related app needs to be simple and secure at the same time. Using our app, patients can securely identify themselves based on personalized questions from their profile in other medical systems. Patients can add their family members without any hassle through a simple yet secure process which allows digital signing of medical information release documents. Our app also includes a dashboard which shows alerts, rewards, appointments and family member schedules. Thus, our project will act as a starting point for all the future mohCare platforms and allow a streamlined sign-up process.
The objective of this research is to improve our understanding of how people perceive and describe the mood of video games and interactive media. The mood element and its respective controlled vocabulary was developed by the Game Metadata Research Group at the iSchool, in collaboration with the Seattle Interactive Media Museum (SIMM), as a part of the Video Game Metadata Schema.In order to evaluate the applicability of the mood element, I have conducted user interviews in which gamers were asked to evaluate the current mood CV and apply mood terms to familiar game titles. Next, I have compiled a list of over 1500 games, with applied mood terms, and sourced genres and release years. This project rectifies the scarcity of past research, enabling cataloguers and users of the SIMM to search and organize video game metadata by mood.
With networks being as complex and many-layered as they are, problems can exist in staggering varieties and walking through them blind provides no solution for future occurrences. NetJeeves is the beginnings of a network manager that brings disparate elements of network management together and provide users with a simple, but clear overview of their network state. NetJeeves reduces clutter while highlighting the most relevant issues in a highly visual interface, providing information that can be used to diagnose issues that may not be solved by automated fixes. With NetJeeves, informa-tion about the network and connected devices are given at a high-level without becoming a black box for users, as may occur in other existing technologies, ensuring transparency of the network without overwhelming users.
On Demand, Interactive Instruction: Modeling Best Practices in Online Instruction at City University
With a growing number of courses offered online there isconsiderable interest in distance education. As universities negotiate standards in online instruction we ask: How will effective communication, interaction, and motivation be established in the absence of face-to-face instruction? What will be the role for instructors in online education? How will students’ learning outcomes be assured and improved? To address these concerns, City University created a new set of standards for their online classes: the Exemplary Course Standards (ECS). But CityU was unsure how to start applying these. Our team modeled ways to use the ECS by redesigning a core course on critical thinking. We created an online experience that is interactive, uses story-structure, formative assessment, and caters to a variety of student types and needs. Education is an old art form but as the medium we teach through changes, we must adapt to harness the power of online instruction.
The Trumbull Library System in the town of Trumbull, Connecticut selected baseball as the theme of their annual One Book, One Town event for 2014. The theme honors the 25th anniversary of the Trumbull Little League winning the Little League World Series over the heavy favorites from Taiwan. In order to extend the conversation with patrons, I developed a program for collecting and preserving the memories of townspeople who remember or participated in the Little League World Series of 1989. This spring, I am recording the stories of townspeople in a series of story sharing sessions. The Trumbull Library System and local historical societies will receive copies of the audio in two formats, CD and on flash drive. The multiple formats and copies at multiple locations will help ensure that there are copies preserved for future researchers interested in this unique piece of local history.
OpenDoors is a readers’ advisory program aimed at middle- and high-school-aged readers. Our goal was to adapt librarian Nancy Pearl’s concept of the “four doorways” of adult readers’ advisory (plot, setting, character, and language) for use with YA works. Working with St. Thomas School, our team created an informational poster, bookmarks, and a Tumblr blog. Students are provided with a number of titles as a starting point and encouraged to explore further and to share their own discoveries via Tumblr. For some readers, these materials may get them thinking about why they enjoy the books they do and encourage them to seek out more diverse reading materials; others may use the categories simply as a field of suggested titles to draw from. In either case, they will be making new finds and actively considering what they liked about the books and why.
As in many libraries across the nation, the Iowa City Public Library (a single-site system) in Iowa City, Iowa, has witnessed a decline in circulation of young adult materials and participation in teen programming. In order to assess young adult (here defined as those from ages 12-18) interests and possible barriers to library access and use, I have observed teen center traffic and program participation, collected focus group responses, and conducted a survey of 200+ local members of the target demographic. I will present the Iowa City Public Library with an executive summary of this data, highlight the teen services’ successes, and offer a multi-pronged approach to both better meet the needs of their existing young adult patrons and attract new ones by a.) reconsidering the structure of programming, b.) incentivizing in-house and off-site library participation, and c.) fostering stronger connections to the teen populace at large via social media.