iSchool Capstone

2015

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Enterprise Intelligence Dashboard using Troux REST API

Enterprise Intelligence Dashboard using Troux ReST API Jorge Borunda (Full Time MSIM) As the second largest retail chain in the world and operating in 9 countries with over 600 warehouses, Costco produces an unceasing amount of data. Costco is widely recognized and respected for its business practices but making critical business decisions with its data analysis processes are not easy tasks. As each Costco department employs a specific application, their data gathering is being done in different silos and the need of an enterprise portfolio has become necessary. Troux, an enterprise portfolio, is a robust and complex application and this project will serve as a self-service information portal intended for Executives, Enterprise and Solution Architects to integrate and align the business overall and make critical business decisions more efficiently. This solution will increase the utilization of Troux as information asset and also to maintain the flow of information among departments to create effective and meaningful reports.
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Fiternity

The Center for Disease Control has found that 80 percent of the U.S. population do not meet the federal government’s physical activity recommendation. Having a workout partner can help double your chances for fitness success. In fact, people who visit the gym with a partner have only a 6.3 dropout rate but finding that perfect partner can be difficult. Fiternity, a mobile fitness application, aims to help you find that fit by strategically providing you with a perfect match from your network of friends and family. Simply plug in your favorite fitness activities and your desired partner skill level and watch as the matches populate. By taking a collaborative approach to exercising as opposed to a competitive one, Fiternity encourages you to create a community to motivate each other to be a better self.
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FÍTO

Improperly fitted-shoes can lead to foot ailments such as inflammation, muscle and tendon pain, and even circulatory problems. People are uninformed about the condition of their feet and factors like arch support, width, cushioning and even shoe condition can have a drastic impact on shoe performance. Feet diagnostics should be readily available to empower the user to make educated decisions about their footwear. Fito is a dashboard that aggregates foot metric data collected from insole sensors, provided by Boogio, to give users feedback regarding the fit of their shoes regularly over time. The sensors collect raw pressure and accelerometer data to provide data visualizations, a foot strike analysis, and estimated shoe-life. By making sense of the foot data and providing the user with insight into the mechanics of their feet, users are empowered to find shoes that are tailored to provide them with proper support and comfort.
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FoodBuddy

One key to success is to build positive relationships with people but sometimes it might be difficult to find a connector or keep in touch after meeting new connections. Today we are introducing our project FoodBuddy that will bridge the gap between technology and interpersonal relationships and revolutionize the way to network in a casual environment through dining. FoodBuddy essentially is an events-based IOS app that connects you to eat with your friends, colleagues or even strangers. Registered users can easily publish and join events, explore hot activities nearby and follow the person you are interested in talking to. More importantly, you can grow your relationship with others right away. Can’t wait? Stop by our booth and let us help you build up your network while having fun meals. Remember, you should never eat alone!
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Fostering Digital Inclusion in King County with Adult Digital Literacy Workshops for Latinas

Digital technologies can be powerful tools to empower marginalized communities. While libraries and community organizations provide free public access to these technologies, new users must learn to implement these tools in ways that are relevant to their lives. In order to engage with Latina women and their families around technology use, a group of University of Washington students partnered with Casa Latina, an education and worker’s center for immigrant Latino laborers, and library staff from King County Library System and Seattle Public Library. For the project, funded in part by the City of Seattle Technology Match Fund, I created a series of Spanish-language adult digital literacy workshops based on the expressed needs and interests of women at Casa Latina. I am facilitating these weekly workshops at Casa Latina and branch libraries over a six-month period.
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From Farmers' Bulletins to NASA Space Plans: Using Crowdsourcing and Gamification Elements to Enhance the HathiTrust U.S. Federal Government Documents Registry

In 2011, the digital library HathiTrust and partnering institutions approved a resolution to increase both access and coverage to U.S. federal government documents published since 1789. Experts estimate there are up to 2.2 million volumes—roughly equivalent to 500 million pages—of U.S. federal government documents. During the past two years, HathiTrust has worked to develop a comprehensive U.S. federal government documents registry. They have accumulated metadata records from a wide range of institutions. Yet the collected records are inconsistent and include an unknown number of duplicates. HathiTrust managers have identified duplicate records using a computer algorithm, but it is not perfect. We collaborated with HathiTrust to provide a method for analyzing the remaining unverifiable records. Our approach incorporates elements of crowdsourcing and gamification. The purpose of our project is twofold: to enhance the quality of the registry and engage a wide range of users.
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Full Circle Customer Retention

Now more than ever, businesses have access to enormous data sets that include their customer transactions, demographic data and more. But simply storing the data does not mean the data is useful. How do organizations transform this data into a valuable business asset? Our project sponsor, Full Circle, the largest farm-to-customer organic produce and delivery service in the Pacific Northwest, asked us to develop a comprehensive assessment of customer retention by analyzing information available in their databases and marketing surveys. We used qualitative and quantitative research methods paired with design techniques to explore customer sentiment, analyze target audiences, identify independent variables significant to retention, and recommend prescriptive actions. Keeping customers is critical to the mission of Full Circle. Our analysis of customer purchasing behaviors and survey preferences led to actionable intelligence to improve customer retention by pinpointing how Full Circle better fulfill customer needs and expectations.
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Game Graph: A Video Game Metadata Graph Database

Game Graph is a video game metadata graph database and web application that provides an easy and extensible way to create, store, and retrieve metadata about video games. Building upon the work done at the Seattle Interactive Media Museum (SIMM) and the Game Metadata Research (GAMER) Group, this application envisions every possible point of information within a property graph database framework. By utilizing the graph database model, users are able to easily explore the relationships of video games. The goal of this project is to provide a useful tool for cataloging video game metadata, while assisting research into video games as information objects. As a component to a larger system, Game Graph provides the structural foundation for digitally cataloging video game collections.
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Good Citizens: American Childhoods from the Gilded Age to the Post-War Era

Online exhibitions for the Digital Public Library of America showcase some of DPLA's vast resources and make them more accessible to viewers. DPLA particularly wants to draw more young people to its collections and to be of use to teachers and students. In our exhibition, we chose a topic of interest to everyone: childhood. Our exhibition comprises 40 images, metadata, and text about children's home lives, school, playtime, and work. We focus on the transformation of childhood in America from the 1880s to the 1940s resulting from the migration from country to cities, the rise of the middle class, and the enforced assimilation of multiple cultures into one national identity — the production of "good citizens." Our digital exhibition shows how class, race, gender, and national origin shaped the invention of childhood, and that in the early 20th century, there was no single American childhood, but many childhoods encompassing myriad experiences.
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Graphic Novels and Comics Collection for Kitsap Regional Library

Though Kitsap Regional Library had comic format collections for Children and Young Adults, comics outside of those collections were spread across Adult Fiction, Non-Fiction, and Biography. These items were difficult for patrons to browse and discover. The shelving caused them to be weeded without having added as much value as they might to the collection. After preliminary catalog searches to identify items that might be added to the new collection, Stacy Wyatt and Lisa Longmire searched each branch to find comic format items. These items were then labeled and added to the collection in the catalog, as well as being relocated to new collection shelving in each branch. This collection is now easily identifiable whether patrons are visiting in person or online. The collection will be able to be specifically monitored to help it grow in a way that will be useful and enjoyable for patrons of Kitsap Regional Library.