Otherworld Media is a nonprofit media production organization that creates educational programs for children. It produced a radio show “A is for Adventure” with various literary themes and genres. Otherworld wanted library scavenger hunts to tie into the radio show to encourage children to use library resources. As the needs of today’s children changed due to the pandemic, the initial designs for scavenger hunts were adapted into an outline for an online game. A programmer is using the framework of games and resources we created to complete development of the game.
Academic libraries can mindfully collaborate with higher education in prison programs and support system impacted students on their campuses. Nonetheless, barriers may arise when forging these connections. Focusing on the UW tri-campus system, this capstone drew on design thinking methods to discover some of these obstacles and generate potential solutions. The result is a project on Manifold, a digital platform that the UW Libraries and Press are currently piloting. Overall, the capstone’s goal is to serve as a starting point for the UW Libraries to consider co-creating instruction, programming, and resources with stakeholders to support current and formerly incarcerated students.
While many people play video games, it can be difficult for some of them to play as games are often not very accessible to people with disabilities. Access is a project that compiles research and data on video game accessibility problems and proposes possible solutions for them. We explore the current solutions as well as our proposed solutions with code samples for future game developers. Within our research, we cover four major categories of accessibility: auditory, visual, motor, and cognitive impairments.
One cause of PTSD is childhood trauma. Ten questions have been developed to measure ACES. High ACES scores are linked to negative mental and physical health which adversely affect work performance. Transforming Connections requested a system to analyze the ACES score for organizations using the ACES survey. Our system consists of distributing the survey through Survey Gizmo and analyzing the data with Tableau. The sponsor utilizes the Tableau dashboard to provide their client with a report consisting of: the company’s environment compared to the national average, areas for improvement and customized action for an improved work environment.
When responding to emergencies, police and firefighting organizations often miss critical pieces of information which adversely affects their response. As part of a pilot program for entrepreneurial capstone projects, Adaptive Resilience, LLC involves equal parts business and product development in an attempt to create a product that meets information needs of emergency responders and a business model to support the product. Through user-centered design practices and rapid generation and iteration of business models, we have come up with a novel solution oriented around a data-aggregation pipeline and UI that could be rapidly realized and scaled beyond a single industry application.
Aging and Disability Services (ADS) in King County surveys older residents who participate in senior center activities to determine the performance of these centers. However, the data collected isn't as helpful as it could be in decision-making. Our project digitized the data collection process and created a dashboard to visualize the survey data. ADS managers are now able to easily grasp how centers perform relative to one another and identify centers which may need assistance to best serve their community. ADS can use this information to allocate funding and design programming to improve the wellbeing of older King County residents.
The Gates Foundation partnered with ESPEN to create an open access data portal for the purpose of empowering Ministries of Health and other partners with the information necessary to drive efficient investments for neglected tropical disease treatment. This project aims to address low utilization of the ESPEN portal through the development of new metrics and dashboards that health officials can derive actionable insights from. By leveraging publicly available data from ESPEN and consolidating many relevant data points, we have provided tools for health officials to more effectively identify and act upon points of concern in drug procurement and administration.
Oftentimes, most information about an art display in a museum is contained on a small plaque next to the piece. Museum-goers usually do not have access to any further information about the art they are looking at. This Henry Art Gallery Guide App aims to supplement the modern museum experience and increase art awareness. Our platform directly addresses this issue by giving users an interactive guide to their museum of choice with detailed information about individual art pieces. We allow museum-goers to easily and immediately learn more about pieces that pique their interest during their visit.
At Highline College Library, systematic assessment of one-shot information literacy sessions has not been prioritized due to the busy nature of community college librarianship. Equity, Diversity and Inclusion (EDI) has been at the forefront of instruction at Highline, so we set out to bring the two together in a practical way that could be implemented by providing assessment tools and EDI checklists. We worked to find resources through an environmental scan that Highline librarians could use to ensure instruction is serving the needs of all of their students, regardless of background.
Circulation staff at the Beale Memorial Library have noticed an increase in the number of interactions they have had with homeless patrons. Circulation staff have not been trained on how to meet the unique needs of homeless patrons and this lack of training often leads to tension between circulation staff and those experiencing homelessness. A webinar training discussing how best to assist homeless patrons and their unique needs is in development. By using the information provided in this webinar, circulation staff will be able to identify and address the needs of homeless patrons.