Affiliate Positions
- Affiliate Faculty, Center for an Informed Public
- Founder and Director, UW Game Research (GAMER) Group
Specializations
- Music, Multimedia, and Interactive Media Information Retrieval
- Organization and Preservation of Popular Cultural Objects
- User Behavior Related to Popular Cultural Media
Biography
Jin Ha Lee is an Associate Professor at the Information School in University of Washington and the director of the GAMER (GAME Research) Group. Her research interests include: music, game, and multimedia information seeking and retrieval, information organization and access, and knowledge representation. The GAMER Group explores new ideas and approaches for organizing and providing access to video games and interactive media, understanding user behavior related to video games, and using video games for informal learning. She is a recipient of the Fulbright Award for Graduate Study as well as the Jean Tague-Sutcliffe Award and the Berner-Nash Memorial Award for her dissertation research, “Analysis of Information Features in Natural Language Queries for Music Information Retrieval: Use Patterns and Accuracy.” She holds an M.S. (2002) and a Ph.D. (2008) from the University of Illinois at Urbana-Champaign.
Education
- Ph D, Library and Information Science, University of Illinois at Urbana Champaign, 2008
- MS, Library and Information Science, University of Illinois at Urbana Champaign, 2002
- BA, Library and Information Science, Ewha Womans University, 2000
Awards
- iConference 2020 Best Short Research Paper Award - iConference, 2020
- Finalist for the Most Interesting Preliminary Paper Award - iConference, 2017
- WiMIR (Women in Music Information Retrieval) Award - Smule, Shazam, 2016
- PROF Award - University of Washington Information School, 2014
- Finalist for the Vannevar Bush Best Paper Award - ACM/IEEE-CS Joint Conference on Digital Libraries, 2012
- Nominated for PROF Award - University of Washington Information School, 2012
- Berner-Nash Memorial Award - University of Illinois at Urbana-Champaign, 2009
- Beta Phi Mu, 2009
- Graduate School of Library and Information Science Fellowship - GSLIS, UIUC, 2008
- Jean Tague-Sutcliffe Award - ALISE, 2007
- List of Teachers Ranked Excellent by Their Students - University of Illinois at Urbana-Champaign, 2004
- ISMIR (International Society for Music Information Retrieval) 2002 Scholarship - ISMIR, 2002
- Phi Kappa Phi, 2002
- Fulbright Scholarship for Graduate Study - Institute of International Education, 2000
- Best Paper - CHI 2021, 2021
- Top Paper - ICA 2021, 2021
Consulting and Other Projects
- UCSC / Stanford Game Metadata and Citation Advisory Panel, 2013
- Washington State Libraries, Office of the Secretary of State, and Oculus
Memberships
- American Library Association
- American Society for Information Science & Technology
- International Society for Music Information Retrieval
- Korea Society for Information Management
Publications and Contributions
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Conference PaperArmed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter (2021)Proceedings of ACM Conference on Human Factors in Computing Systems (CHI 2021)
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Conference PaperParents coping with video games during the COVID-19 pandemic (2021)The 71st Annual International Communication Association Conference
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Conference PaperPre-service librarians' perspective on the role of participatory design in libraries with youth (2021)Proceedings of the iConference 2021
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Conference PaperThe Show Must Go On: a conceptual model of conducting synchronous participatory design with children online (2021)Proceedings of the 39th Annual ACM Conference on Human Factors in Computing Systems (CHI '21)
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Conference PaperChallenges in organizing and accessing video game artifacts (2020)Proceedings of the iConference 2020
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Journal Article, Academic JournalFacet analysis of anime genres: the challenges of defining genre information for popular cultural objects (2020)Knowledge Organization, Volume 47, Issue 1, Page 13-30
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Conference PaperHow music fans shape commercial music services: a case study of BTS and ARMY (2020)Proceedings of the ISMIR 2020
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Conference PaperHuman versus machine: analyzing video game user reviews for plot and narrative (2020)83rd Annual Meeting of the Association for Information Science and Technology (ASIS&T '20)
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Conference PaperIdentity, Safety, and Information Management within Communities of Practice in Location-based Augmented Reality Games: A Case Study of Ingress (2020)Proceedings of the Americas Conference on Information Systems (AMCIS) 2020
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Conference PaperInvestigating user perceptions underlying social music behavior using Q methodology (2020)Proceedings of the 21st International Society for Music Information Retrieval Conference (ISMIR)
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Conference PaperLibrarian perspectives on the role of virtual reality in public libraries (2020)83rd Annual Meeting of the Association for Information Science and Technology (ASIS&T '20)
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Conference PaperTaxonomies for transactions and user engagement in mobile games (2020)Proceedings of DiGRA 2020, Page 1-16
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Conference PaperUser perceptions underlying social music behavior (2020)Proceedings of the ISMIR 2020
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Conference Paper“It should be a game for fun, not exercise”: Tensions in designing health-related features for Pokémon GO (2020)Proceedings of the 38th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘20)
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Conference PaperCan we listen to it together?: factors influencing reception of music recommendations and post-recommendation behavior (2019)Proceedings of the 20th International Society for Music Information Retrieval Conference (ISMIR)
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Journal Article, Academic JournalDesign partnerships for participatory librarianship: a conceptual model for understanding librarian co-designing with digital youth (2019)Journal of the Association for Information Science and Technology, Page 1-15
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Conference PaperEffects of motivation and tool features on online photo-sharing behavior (2019)Proceedings of the ASIS&T 2019 Annual Meeting, Page 377-380
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Conference PaperGroup interactions in location-based gaming: a case study of raiding in Pokémon GO (2019)Proceedings of the 37th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘19)
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Conference PaperThe I in Team: IT Identity and Project Behavior (2019)Proceedings of the 25th Americas Conference on Information Systems, Page 5
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Conference PaperTunes together: perception and experience of collaborative playlists (2019)Proceedings of the 20th International Society for Music Information Retrieval Conference (2019)
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Conference PaperVR creation experience in cultural heritage education: a preliminary exploration (2019)Proceedings of the ASIS&T 2019 Annual Meeting, Page 422-426
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Journal Article, Academic JournalAnalyzing Anime Users' Online Forum Queries for Recommendation Using Content Analysis (2018)Journal of Documentation, Volume 74, Issue 5, Page 918-935
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Journal Article, Academic JournalArt in an Algorithm: A Taxonomy for Describing Video Game Visual Styles (2018)JASIST (Journal of the Association for Information Science and Technology), Volume 69, Issue 5, Page 633–646
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Journal Article, Academic JournalFacet Analysis of Anime Genres: the challenges of defining genre information for popular cultural objects (2018)Knowledge Organization, Volume 45, Issue 6, Page 484-499
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Conference PaperInfluences on the Social Practices Surrounding Commercial Music Services: A Model for Rich Interactions (2018)International Society for Music Information Retrieval 2018, Page 671-677
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Journal Article, Academic JournalIt's not you, it's me: Identify, self-verification, and Amazon reviews (2018)The Data Base for Advances in Information Systems (ACM SIGMIS), Volume 49, Issue 2, Page 79-92
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Journal Article, Academic JournalIt’s Not You, it’s Me: Identity, Self-Verification, and Amazon Reviews (2018)The Data Base for Advances in Information Systems | ACM SIGMIS, Volume 49, Issue 2, Page 79-92
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Conference PaperReconceptualizing superwork for improved access to popular cultural objects (2018)Proceedings of the ASIS&T 2018 Annual Meeting
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Conference PosterVirtual Reality in Washington State Libraries (2018)Connected Learning Summit 2018
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Conference Paper"It wasn't really about the Pokémon": Parental perspectives on a location-based mobile game (2017)Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Page 1483–1496
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Conference Short PaperChallenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO (2017)Proceedings of the 14th International Conference on Digital Preservation
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Conference PaperCollaborative scientizing in Pokémon GO online communities (2017)Proceedings of the 12th International Conference on Computer Supported Collaborative Learning (CSCL 2017) , Page 167-174
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Conference PosterDesign Topics in Graduate Library Education: A Preliminary Investigation (2017)ALISE 2017
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Conference PaperExploring the Music Library Association Mailing List: A text mining approach (2017)Proceedings of the 18th International Society for Music Information Retrieval Conference (ISMIR), Page 302-308
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Conference PaperF#%@ That Noise: SoundCloud As (A-)Social Media? (2017)Proceedings of ASIS&T 2017 Annual Meeting, Volume 54, Issue 1, Page 179-188
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Conference PaperImpact of location-based augmented reality games on people’s information behavior: a case study of Pokémon GO (2017)Proceedings of the iConference 2017, Page 459-468
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Conference AbstractInformation needs for anime recommendation: Analyzing anime users' online forum queries (2017)Proceedings of the 17th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL '17)
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Conference PaperInvestigating the status of anime collections in public libraries (2017)Proceedings of the iConference 2017, Page 561-567
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Conference PosterMore Than Form and Function: Developing a Design Course for Graduate Library Education (2017)ALISE 2017
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Journal Article, Academic JournalRepresenting Transmedia Fictional Worlds through Ontology (2017)Journal of the Association for Information Science and Technology, Volume 68, Issue 12, Page 2771-2782
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Conference PaperThe style of Tetris is…possibly Tetris?: Creative professionals' description of video game visual styles (2017)HICSS 2017, Page 2046-2055
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Conference PaperToward an Understanding of Cross-Media Appeals for Readers' Advisory (2017)Proceedings of ASIS&T 2017 Annual Meeting, Volume 54, Issue 1, Page 241-250
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Conference Short PaperTowards a conceptual framework for superworks (2017)Proceedings of Japanese Association for Digital Humanities (JADH) Conference 2017, Page 47-49
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Journal Article, Academic JournalUnderstanding appeals of video games for readers' advisory and recommendation (2017)Reference & User Services Quarterly, Volume 57, Issue 2, Page 127-139
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Journal Article, Academic JournalWhat is a series, really? (2017)Knowledge Organization, Volume 44, Issue 1, Page 24-36
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Conference PaperA look at the cloud from both sides now: an analysis of cloud music service usage (2016)Proceedings of the 17th International Society for Music Information Retrieval Conference, Page 299-305
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Journal Article, Academic JournalA qualitative investigation of users' discovery, access, and organization of video games as information objects (2016)Journal of Information Science, Volume 42, Issue 6, Page 833-850
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Conference PaperElucidating user behavior in music services through persona and gender (2016)Proceedings of the 17th International Society for Music Information Retrieval Conference, Page 626-632
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Journal Article, Academic JournalFull STEAM ahead: a conceptual analysis of user supplied tags in STEAM (2016)Cataloging & Classification Quarterly, Volume 54, Issue 7, Page 418-441
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Conference PaperMedia Format Matters: Users' Perceptions of Physical versus Digital Games (2016)Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology
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Conference PaperMusic Subject Classification Based on Lyrics and User Interpretations (2016)Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology
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Journal Article, Academic JournalTowards Global Music Digital Libraries: A Cross-Cultural Comparison on the Mood of Chinese Music (2016)Journal of Documentation, Volume 72, Issue 5, Page 858-877
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Journal Article, Academic JournalUnderstanding users of cloud music services: selection factors, management and access behavior, and perceptions (2016)Journal of the Association for Information Science and Technology
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Journal Article, Academic JournalUser experience with commercial music services: an empirical exploration (2016)Journal of the Association for Information Science and Technology, Volume 67, Issue 4, Page 800-811
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Journal Article, Academic JournalUsers' music information needs and behaviors: Design implications for music information retrieval systems (2016)Journal of the Association for Information Science and Technology, Volume 67, Issue 6, Page 1301-1330
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Conference PaperWiMIR: An informetric study on women authors in ISMIR (2016)Proceedings of the 17th International Society for Music Information Retrieval Conference, Page 765-771
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Journal Article, Academic JournalA conceptual model for video games and interactive media (2015)Journal of the Association for Information Science and Technology, Volume 67, Issue 3, Page 505-517
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Conference PosterAnalyzing user requests for anime recommendations (2015)Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, Page 269-270
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Journal Article, Academic JournalEmpirical evaluation of metadata for video games and interactive media (2015)Journal of the Association for Information Science and Technology, Volume 66, Issue 12, Page 2609-2625, ISBN/ISSN: DOI: 10.1002/asi.23357
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Conference PaperMIREX Grand Challenge 2014 on User Experience: Qualitative analysis of user feedback (2015)Proceedings of the 16th International Society for Music Information Retrieval Conference, Page 779-785
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Conference Short PaperThe problem of "additional content" in video games (2015)Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, Page 237-240
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Conference Short PaperTopic modeling users' interpretations of songs to inform subject access in music digital libraries (2015)Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, Page 183-186
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Conference PaperUnderstanding users of commercial music services through personas: design implications (2015)Proceedings of the 16th International Society for Music Information Retrieval Conference, Page 476-482
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Conference PaperUser Perceptions of Associative Thesaural Relationships: A Preliminary Study (2015)Proceedings of the iConference 2015, Page 1-13
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Conference Short PaperVIZMO game browser: Accessing games by visual style and mood (2015)Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’15) , Page 149-152
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Journal Article, Academic JournalVideo game information needs and game organization: differences by sex and age (2015)Information Research, Volume 20, Issue 3, Page 1-24
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Journal Article, Academic JournalWhy video game genres fail: A classificatory analysis (2015)Games and Culture
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Journal Article, Academic Journal"What am I fighting for?": Creating a controlled vocabulary for video game plot metadata (2014)Cataloging & Classification Quarterly, Volume 53, Issue 2, Page 157-189, ISBN/ISSN: doi: 10.1080/01639374.2014.963776
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Conference PaperA cross-cultural study on the mood of K-POP songs (2014)Proceedings of the 15th International Society for Music Information Retrieval Conference, Page 385-390
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Conference PaperCross-cultural similarities and differences in music mood perception (2014)Proceedings of the iConference 2014, Page 259-269
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Conference PosterExploring relationships among video games (2014)Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), Page 481-482
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Conference PaperFacet analysis of video game genres (2014)Proceedings of the iConference 2014, Page 125-139
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Conference PaperMetadata for digitally distributed video games at the Seattle Interactive Media Museum (2014)MW2014: Museums and the Web 2014, Page 10 pages
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Conference PosterMood metadata for video games and interactive media (2014)Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), Page 475-476
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Conference PaperMusic information behaviors and system preferences of university students in Hong Kong (2014)Proceedings of the 15th International Society for Music Information Retrieval Conference, Page 579-584
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Conference PaperRelationships among video games: Existing standards and new definitions (2014)Proceedings of the 77th ASIS&T Annual Meeting, Page 11 pages
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Conference PaperTen Years of MIREX (Music Information Retrieval Evaluation eXchange): Reflections, Challenges and Opportunities (2014)Proceedings of the 15th International Society for Music Information Retrieval Conference, Page 657-662
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Metadata Application ProfileVideo Game Metadata Schema (2014)
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Conference PosterWhat is this song about anyway?: Automatic classification of aboutness using user interpretations, social tags, and lyrics (2014)Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), Page 453-454
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Journal Article, Academic JournalDeveloping a video game metadata schema for the Seattle Interactive Media Museum (2013)International Journal on Digital Libraries, Volume 13, Issue 2, Page 105-117
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Conference PaperInfluences of ISMIR and MIREX research on technology patents (2013)Proceedings of the 14th International Society for Music Information Retrieval Conference, Page 137-142
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Conference PaperK-POP genres: A cross-cultural exploration (2013)Proceedings of the 14th International Society for Music Information Retrieval Conference, Page 529-534
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Conference PosterPretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles (2013)The 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL 2013), Page 413-414
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Journal Article, Academic JournalToward an understanding of the history and impact of user studies in music information retrieval (2013)Journal of Intelligent Information Systems, Volume 41, Page 499-521
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Conference PaperUser-centered approach in creating a metadata schema for video games and interactive media (2013)The 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries, Page 229-238
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Conference PaperA cross-cultural study of music mood perception between American and Chinese listeners (2012)Proceedings of the 13th International Society for Music Information Retrieval Conference, Page 535-540
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Conference PosterCan you relate? A study of user perceptions of thesaural subject relationships (2012)Proceedings of the ASIS&T Annual Meeting 2012, Volume 49, Page 1-4
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Conference PaperDomain analysis for a video game metadata schema: issues and challenges (2012)Lecture Notes in Computer Science, Theory and Practice of Digital Libraries 2012, Volume 7489, Page 280-285
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Conference PaperGenerating ground truth for music mood classification using Mechanical Turk (2012)Proceedings of the 12th Annual ACM/IEEE-CS Joint Conference on Digital Libraries, Page 129-138
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Conference PosterPlaying with information: Information work in online gaming environments (2012)Proceedings of the iConference 2012, Page 441-443
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Conference PaperThe impact (or non-impact) of user studies in music information retrieval (2012)Proceedings of the 13th International Society for Music Information Retrieval Conference, Page 391-396
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Conference PaperThe role of music in the lives of homeless young people: A preliminary report (2012)Proceedings of the 13th International Society for Music Information Retrieval Conference, Page 367-372
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Conference PaperUnderstanding user requirements for music information services (2012)Proceedings of the 13th International Society for Music Information Retrieval Conference, Page 253-258
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Conference PosterUnderstanding user-centered approaches in taxonomy development (2012)IA Summit 2012
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Conference PaperWhat does music mood mean for real users? (2012)Proceedings of the iConference 2012, Page 112-119
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Conference PaperHow similar is too similar?: Exploring users' perceptions of similarity in playlist evaluation (2011)Proceedings of the 12th International Society for Music Information Retrieval Conference, Page 109-114
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Conference PaperNotes from the underground city of disinformation: A conceptual investigation (2011)Proceedings of the 74th ASIS&T Annual Meeting, Page 9 pages
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Conference PosterThinking inside the XBox: Elements of information organization in video games (2011)Proceedings of the iConference 2011
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Journal Article, Academic JournalAnalysis of user needs and information features in natural language queries seeking music information (2010)Journal of the American Society for Information Science & Technology, Volume 61, Issue 5, Page 1025-1045
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Conference PaperCrowdsourcing music similarity judgments using Mechanical Turk (2010)Proceedings of the 11th International Society for Music Information Retrieval Conference, Page 183-188
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Conference PaperAn analysis of ISMIR proceedings: Patterns of authorship, topic, and citation (2009)Proceedings of the ISMIR (International Society for Music Information Retrieval) Conference, Page 57-62
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Journal Article, Academic JournalAnalysis of the accuracy of user-provided information in natural language queries for music information retrieval (2008)Journal of the Korean Society for Information Management, Volume 25, Issue 4, Page 149-164
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Conference AbstractThe Music Information Retrieval Evaluation eXchange (MIREX): Community-led formal evaluation (2008)Digital Humanities, Page 239-241
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Conference PosterEvalutron 6000: Collecting music relevance judgments (2007)Proceedings of the 7th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL 2007), Page 507
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Conference PosterHow incorrect information delivers correct search results: A pragmatic analysis of queries (2007)Proceedings of the 70th ASIS&T Annual Meeting, Volume 44, Page 1-6
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Conference PosterPreliminary analyses of information features provided by users for identifying music (2007)Proceedings of the 8th International Conference on Music Information Retrieval (ISMIR 2007), Page 325-328
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Conference Short PaperToward an understanding of similarity judgments for music digital library evaluation (2007)Proceedings of the 7th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL 2007), Page 307-308
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Conference AbstractAxiomatizing FRBR: An exercise in the formal ontology of cultural objects (2006)Digital Humanities, Page 164-166
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Conference PosterFactors affecting the response rates of real-life MIR queries (2006)Proceedings of the 7th International Conference on Music Information Retrieval (ISMIR 2006), Page 371-372
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Conference PaperKnown-item searching: Variations on a concept (2006)Proceedings of the 69th ASIS&T Annual Meeting, Volume 43, Page 1-7
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Conference PaperChallenges in cross-cultural/multilingual music information seeking (2005)Proceedings of the 6th International Conference on Music Information Retrieval, Page 1-7
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Conference AbstractExhibition: A problem for conceptual modeling in the humanities (2005)ACH/ALLC 2005 Conference Abstracts, Page 176-179
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Conference AbstractModelling complex multimedia relationships in the humanities computing context: Are Dublin Core and FRBR up to the task? (2005)AHC/ALLC 2005 Conference Abstracts, Page 50-52
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Conference PaperQ&A websites: Rich research resources for contextualizing information retrieval behaviors (2005)Proceedings of the ACM SIGIR 2005 Workshop on Information Retrieval in Context (IRIX), Page 33-36
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Conference PaperSurvey of music information needs, uses, and seeking behaviours: Preliminary findings (2004)Proceedings of the 5th International Conference on Music Information Retrieval, Page 441-446
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Conference PosterRepresenting Korean traditional musical notation in XML (2002)Proceedings of the 3rd International Conference on Music Information Retrieval (ISMIR 2002), Page 263-264
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Journal Article, Academic JournalDescribing, Organizing, and Maintaining Video Game Development ArtifactsJournal of the Association for Information Science and Technology (JASIST)
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Journal Article, Academic JournalPerceptions and experiences of Virtual Reality in public librariesJournal of Documentation
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Journal Article, Academic JournalUsers' perspectives on ethical issues related to playing location-based augmented reality games: A case study of Pokemon GOInternational Journal of Human-Computer Interaction
Presentations
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"Escape from Misinformation"
(2021)
TASCHA Public Library Colloquium - virtual
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"Investigating user perceptions underlying social music behavior using Q methodology"
(2020)
International Society for Music Information Retrieval Conference (ISMIR) - Montreal, Canada (virtual due to COVID-19 pandemic)
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How music fans shape commercial music services: a case study of BTS and ARMY
(2020)
ISMIR - Montreal, Canada (virtual due to COVID-19 pandemic)
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Human Versus Machine: Analyzing Video Game User Reviews for Plot and Narrative
(2020)
2020 ASIS&T Virtual Annual Meeting - Virtual
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Librarian Perspectives on the Role of Virtual Reality in Public Libraries
(2020)
2020 ASIS&T Virtual Annual Meeting - Virtual
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Researching BTS Through Data & Information Science
(2020)
Rhizome Connect - Virtual
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“XR (Augmented, Virtual and Mixer Reality) Programming in Libraries: Integrating Immersive Media into Library Collections
(2019)
Symposium on the Future of Libraries. American Library Association (ALA) Mid-winter - Seattle, WA
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Gaming, gambling, & the new monetization of digital play
(2019)
DiGRA 2019 - Kyoto, Japan
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Location-based AR Research at the University of Washington (Preconference Workshop on The Future of Location-based Gaming Research
(2019)
DiGRA 2019 - Kyoto, Japan
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Organizing and Preserving Game Development Artifacts (Preconference Workshop on Metadata in Game Studies: What It Is, What We Can Do With It, And Why It Matters
(2019)
DiGRA 2019 - Kyoto, Japan
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Conceptualizing Superwork for Organizing Popular Cultural Objects
(2018)
Research meeting on organization of pop-culture objects and cultural heritage, Tsukuba University - Tsukuba, Japan
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Ethics in Designing and Playing Augmented Reality Games
(2018)
Guest lecture in HCDE 210 "Explorations in Human Centered Design," University of Washington - Seattle, WA
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Getting Real with Virtual Reality (Preconference Workshop)
(2018)
Washington Library Association (WLA) Conference - Yakima, WA
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Influences on the Social Practices Surrounding Commercial Music Services: A Model for Rich Interactions
(2018)
International Society for Music Information Retrieval Conference (ISMIR 2018) - Paris, France
-
Preserving Augmented Reality Games
(2018)
Video Game Preservation Workshop: Setting the Stage for Multi-Partner Projects, Stanford Libraries - Stanford, CA
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Virtual Reality in Washington State Libraries
(2018)
Connected Learning Summit 2018 - Cambridge, MA
-
VR in Libraries
(2018)
Washington Library Association (WLA) Conference - Yakima, WA
-
Analyzing Anime Users' Online Forum Queries
(2017)
Joint Conferences on Digital Libraries 2017 - Toronto, Ontario, Canada
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Collaborative scientizing in Pokémon GO online communities
(2017)
Computer-Supported Collaborative Learning - Philadelphia, PA
-
Metadata for Video Games and Interactive Media
(2017)
Data-based approaches to local and global video game cultures - Opportunities, Challenges, Future Directions Workshop, Leipzig University Library - Leipzig, Germany
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More Than Form and Function: Developing a Design Course for Graduate Library Education
(2017)
ALISE 2017 - Atlanta, GA
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Quests in the Ivory Tower: U. of Washington GAMER Group
(2017)
Penny Arcade Expo (PAX) West - Seattle, WA
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Research on Pokemon GO and Ingress at the University of Washington
(2017)
Invited talk at Niantic Labs for CEO and founder, and senior management - US
-
A look at the cloud from both sides now: An analysis of cloud music service usage
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
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Elucidating user behavior in music services through persona and gender
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
-
Masters of Library and Information Studies orientation
(2016)
Panel at University of Washington - iSchool - Seattle, WA
-
Media Format Matters: Users' Perceptions of Physical versus Digital Games
(2016)
Annual Meeting of the Association for Information Science and Technology (ASIST 2016) - Copenhagen, Denmark
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Video Game Metadata Schema
(2016)
UW-SNU Seminar, Graduate School of Convergence Science & Technology, Seoul National University - Suwon, South Korea
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WiMIR: An informetric study on women authors in ISMIR
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
-
Video game research at the iSchool
(2015)
Invited panel at University of Washington – Information School - Seattle, WA
-
A cross-cultural study on the mood of K-POP songs
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
-
MIREX Grand Challenge 2014: User Experience
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
-
Music information behaviors and system preferences of university students in Hong Kong
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
-
Ten Years of MIREX (Music Information Retrieval Evaluation eXchange): Reflections, Challenges and Opportunities
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
-
Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles
(2013)
ACM/IEEE-CS Joint Conference on Digital Libraries - Indianapolis, IN
-
User-centered approach in creating a metadata schema for video games and interactive media
(2013)
ACM/IEEE-CS Joint Conference on Digital Libraries - Indianapolis, IN
-
What exactly is an ?action-adventure? game, anyway?: Providing intelligent access to video games
(2013)
ALA Midwinter 2013 - Seattle, WA
-
Generating ground truth for music mood classification using Mechanical Turk
(2012)
ACM/IEEE-CS Joint Conference on Digital Libraries - Washington, DC
-
Music Information Retrieval
(2012)
UW-KAIST Seminar - Daejeon, Korea
-
Playing with information: information work in online gaming environments
(2012)
iConference - Toronto, ON, Canada
-
What does music mood mean for real users?
(2012)
iConference - Toronto, ON, Canada
-
"How similar is too similar?" Exploring users' perceptions of similarity in playlist evaluation
(2011)
ISMIR - International Society for Music Information Retrieval Conference - Miami, FL
-
Thinking inside the XBox: Elements of information organization in video games
(2011)
iConference - Seattle, WA
-
An analysis of ISMIR proceedings: Patterns of authorship, topic, and citation
(2009)
ISMIR - International Society for Music Information Retrieval Conference - Kobe, Japan
-
Analysis of information features in natural language queries for music information retrieval: Use patterns and accuracy
(2007)
ALISE Annual Conference - Seattle, WA
-
Evalutron 6000: collecting music relevance judgments
(2007)
ACM/IEEE-CS Joint Conference on Digital Libraries - Vancouver, BC, Canada
-
How incorrect information delivers correct search results: A pragmatic analysis of queries
(2007)
ASIS&T - Annual Meeting of the American Society for Information Science and Technology - Milwaukee, WI
-
Preliminary analyses of information features provided by users for identifying music
(2007)
ISMIR - International Society for Music Information Retrieval Conference - Vienna, Austria
-
Factors affecting the response rates of real-life MIR queries
(2006)
ISMIR - International Society for Music Information Retrieval Conference - Victoria, BC, Canada
-
Known-item searching: Variations on a concept
(2006)
ASIS&T - Annual Meeting of the American Society for Information Science and Technology - Austin, TX
-
Challenges in cross-cultural/multilingual music information seeking
(2005)
ISMIR - International Society for Music Information Retrieval Conference - London, England, United Kingdom
-
Survey of music information needs, uses, and seeking behaviours: Preliminary finding
(2004)
ISMIR - International Society for Music Information Retrieval Conference - Barcelona, Spain
-
Music representation systems
(2003)
Extreme Markup Languages 2003 - Montreal, QC, Canada
-
Armed in ARMY: A case study of how BTS fans successfully collaborated to #MatchAMillion for Black Lives Matter
ACM CHI Conference on Human Factors in Computing Systems (CHI 2021) - Virtual