iSchool Capstone

2017

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Dance Library Sustainable Policies Project

The California Ballet Company Library has been in progress for many years. Donations of books and magazines have been collected since the 1950’s. The quantity and diversity of the materials amassed demanded organization. A collection development policy, as well as a best practices cataloging document were definitely needed. Consultation with the stakeholders from CBC and research into the professional literature was undertaken. A mission statement, a vision statement, as well as guidelines on how to build the library, in order to meet that vision, were crafted and incorporated. These documents will shape the library and ensure its longevity and usefulness.
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Data Within Reach: Assessments for the Seattle Public Library's Adult Education Tutoring Program

The Seattle Public Library has developed outreach programming for adult learners that is flexible, dynamic, and heavily utilized--program strengths that also make assessment difficult. In order to capture richer qualitative data associated with the individual impacts and outcomes, our team created and piloted two survey-based assessment tools. These sustainable tools will augment current program practices and support its evolution in alignment with the needs, interests, and continued growth of both learner and tutor participants. Their implementation presents our sponsoring organization with the opportunity to gain greater, measurable insight into how the programming is benefiting the community it serves.
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DataShore

It’s no secret that environmental conditions are changing rapidly and it’s more important than ever to predict the accompanying consequences. Collecting environmental data is not only expensive, but dangerous. We created an algorithm that allows environmental professionals to fill in missing data and explore interactions between correlated variables. This permits scientists to gain an understanding of our dynamic ocean and help us prepare for and mitigate any potential environmental harm. Be sure of your data with DataShore!
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Designing The Next Generation In-Car Experience

Today’s Interactive in-car systems have failed to provide the necessary comfort, safety, and experience expected of them. Part of the problem is the rapid addition of more advanced in-car components and flashy screens that lack the right user-centered approach and integration. We aim to bridge the divide through the next generation in-car experience for daily commuters. This will improve their interaction with in-car systems helping them accomplish secondary tasks while driving safely. To specify our design scope, we focus on the design of the instrument cluster, head up display and central console touchscreen for cars.
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Developing a Preschool Library

This project creates guidelines to help preschool teachers build a diverse, quality collection of books for use with preschool children as the children develop emergent literacy skills.
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Developing Connections for Sand Point Children’s Library: Paving the road for educational success

Sand Point Campus, run by Solid Ground, provides both permanent and transitional housing, and offers multiple services to its 500 residents. The campus library, located in Santos Place, provides daily programs for the children and teens. Using observation, query, and data analysis, we determined that the library is not utilized to its full potential. The data allowed us to create an Action Plan that provides a synthesis of our findings, offers various program proposals, and makes suggestions for improvement, which the staff may reference for future planning.
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Devour

We aim to solve the age old question “What should we eat for dinner?” Devour solves this problem and provides key recipes that every individual in your party will enjoy. We recognize that eating is more than just an individual act, and embrace that personalization goes beyond the individual. Applications like Netflix and Pandora have disrupted their respective industries by providing their specific user with recommended results. Our application takes it even further. Instead of stopping at providing key recipes for the individual user (which we do), we incorporate everyone in your party to enjoy the fruits of our application.
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Digitizing Music Recitals ~ Fondren Library

Fondren Library has a collection of music recitals from the Shepherd School of Music that span from 1973 to the present. The early recordings are in reel-to-reel and cassette tape formats, which puts them at risk for degrading and also makes it difficult for patrons to access them. Fondren Library is digitizing the at-risk recordings and making them available through the IR to preserve them and increase access. As my part, I created a sample set of local name authority records for the performers on the recitals and then created a set of procedures based on my findings.
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Early Literacy Storytime at Lake City Court

Language. Race. Culture. Socioeconomic status. These factors often result in children from low-income families entering school unprepared to thrive. Early learning research demonstrates that storytime positively impacts readiness to read and succeed in school. To bring storytime to an underserved community, our team delivered early literacy programming at Lake City Court, a Seattle Housing Authority low-income apartment complex. Our goals: aid the children’s healthy development; foster a love of reading; and demonstrate to the community the value of families learning together to build literacy skills.
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Eckstein Middle School Makerspace

Eckstein Middle School, in NE Seattle, had a variety of underutilized library and technology materials, extra space, and student interest in undertaking creative projects. This capstone identified the predominant problems facing student downtime and addressed them through the creation of a makerspace within the library. The project was completed in three phases: inventory of current available materials and wishlist, programming and procedures binder, and hosting a Maker Fest extravaganza. Eckstein’s makerspace is a place to inspire and engage students to pursue STEAM fields by providing an unstructured learning environment for student exploration.