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iSchool Capstone

2018

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Multilingual Video Game Genre Taxonomy

This project is a multilingual taxonomy (currently English, German, and Japanese) of video game genres, including gameplay and narrative genres. It consists of a multilingual equivalency table, hierarchical schedules, and alphabetical schedules. The purpose of the taxonomy is to create an international standard for describing video game genres. This document aids in the indexing and searching of video game records designed with the Video Game Metadata Schema by providing a robust multilingual controlled vocabulary. This project was sponsored by the iSchool's GAMER Group and created with data from Germany's Computerspielemuseum and Japan's Ritsumeikan University Center for Game Studies.
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Muse Museum

My project is a business proposal for a non-profit children’s center named the Muse Museum. This museum would combine the skills of children’s museums, libraries, and art galleries in a whimsical and fun way. I would want this place to be interactive for children to explore literacy and art, make a mess, and begin to understand the true power of their emotions and of storytelling. Another key component of this project is to address the adverse effects of trauma, by having classes for parents and guardians on subjects like parenting best practices and mindfulness.
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Nuts and Bolts of Scholarly Publishing Workshop Series

Although most scholars must ‘publish or perish,’ graduate students and junior faculty members often receive minimal guidance on the publication process beyond ad hoc support from advisors. To provide a formal channel through which researchers can gain confidence in approaching scholarly publishing, we developed a workshop series to provide guidance around publication of an article in an academic journal. Two complementary workshops, one focused on journal selection and the other on publishing agreements, introduce open access and authors’ rights concepts while addressing common concerns and offering practical advice for navigating the publishing process from start to finish.
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Odegaard Lending Collection Survey

The University of Washington’s Odegaard Undergraduate Library houses several collections of non-academic books, including Life Skills and Good Reads. The librarian responsible for managing these collections wanted to update them in accordance with feedback from underrepresented student groups. We developed a survey to assess the reading interests of two populations: international students and student veterans. The survey was deployed via Google Forms and disseminated through email lists and Facebook groups. We used this feedback to suggest 75 titles. We also created a workflow to document our process so that this effort could be replicated in the future.
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Organizing the Anne Focke Archives

Organizing the Anne Focke Archives has been a project consisting of conducting a folder-level inventory on the remaining 70 boxes that had not been inventoried. These folders contained 40 to 50 years’ worth of documents pertaining to the work Anne has done in the art world, from both founding and working with various organizations such as ArtsWire, and/or, and Grantmakers in the Arts. By doing this inventory, Anne is able to have a better understanding of which files are where, and stakeholders will be able to access documents related to the history of organizations that they otherwise would not have.
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Processing the Jean Walkinshaw Moving Image Collection

Jean Walkinshaw is a Seattle native and Emmy award winning documentary film producer. She has worked for local outlets like KING-TV and KCTS, as well as national channels including The History Channel. She has produced more than 45 documentaries on topics such as Mt. Rainier, the Columbia River, Northwest artists, homelessness, and more. She donated more than 400 of her films and tapes to the University of Washington Libraries, Special Collections. The moving image material was processed during this project and will shortly be available to researchers across the globe.
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Queer Comics Database

The Queer Comics Database is an online resource designed to assist librarians, comic retailers, and readers in finding and selecting comics with LGBTQIA representation. It was developed with support from Geeks OUT, a non-profit committed to empowering the queer geek community. Input from target user populations was gathered via surveys and interviews in order to determine desired functionality. A metadata schema was constructed to promote consistency and accuracy of data entry. Additionally, a series of usability tests were conducted in order to ensure that the site meets the needs of potential users.
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Rainbow Outreach GLBT Center Library Metadata Creation

My project is the Rainbow Outreach GLBT Center Library Metadata Creation for The University of Nebraska Omaha, Archives and Special Collections, Queer Omaha Archives. None of the several thousand books donated had been cataloged prior to the beginning of my project. The sheer volume of material paired with a limited number of staff hampered the efforts to make holdings available to researchers and members of the LGBTQAI+ community. I created constant data and MARC records for the book collection, and over 450 books have been cataloged to date and can now be accessed through the UNO Criss Library catalog.
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Research on the Inside: Preparing Incarcerated College Students for Success

Freedom Education Project Puget Sound is a nonprofit that provides a higher education program at the Washington Corrections Center for Women. The accredited program previously offered a research skills course that gave first-year students the skills necessary to conduct academic research in a context where there is no access to the internet or academic resources. This project is a re-visioning of the research instruction program that involved building information literacy workshops into a required first-year course by creating and delivering a new curriculum. It is part of a broader effort to expand the research program for FEPPS students.
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So You Want to Print a Narwhal: Participatory Design of Children’s Library Programming

We used participatory design (PD) as a way to fully incorporate the voice of children in the development of children’s library programming. Using KidsTeam-UW as a model, we worked for ten weeks with a group of eight 6-9 year-old children, focusing on a different aspect of 3D printing each week. Data in the form of session notes, photos, and video recordings were analyzed to determine important elements and best practices for a printing program, as well as guidelines for librarians to incorporate the practice of PD in their own program development.