iSchool Capstone

2023

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Everything, Everyqueer, All At Once (in Atlanta)

We hoped to research LGBTQIA+ archives in Atlanta, Georgia. While there are many queer archives listed in Atlanta, it is actually difficult to access them. Aside from a local public library known for its efforts to reach out to LGBTQIA+ Atlantans, it’s complicated to find material for queer Southerners outside of bookstores. By identifying LGBTQIA+ archives in Atlanta, other queer Southerners should be able to locate and use these archives. Also, others will be able to take the foundation of this project and seek out queer archives in other areas of the country.
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Extra Lives for a Resource

Don’t Die is a repository of interviews about video games, specifically: -the plight of marginalized voices in the video game industry/culture. -the neglected legacies of systems online that are preventing us from getting along. -the patterns of indifference in media and culture that diminish coverage of labor issues in entertainment industries. Founder David Wolinsky proposed a multi-year project to grow his website into a fully realized resource. Our project focused on the initial development of metadata and taxonomies, as well as making suggestions for future work to set the website up to exist and achieve its long term purpose.
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File Management for Artists and Creatives

The guide created for this capstone project aims to educate artists and creatives on the importance of file management while providing a guide for implementation. The survey sent out to artist communities found that artists (1) have a limited understanding of information organization, (2) do not follow an organization system, and (3) feel that information organization is essential. These results inspired the creation of a how-to guide for artists to follow and implement into their creative profession. The guide educates on various information organization topics specific to art and creative use with modeled examples.
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Fostering Cultural Competencies in LIS education with Service Learning and Participatory Design

Researchers have made the case that adopting practical applications of cultural competence in LIS education is crucial for supporting marginalized communities. This project suggests an approach to this application: LIS education programs can implement service learning courses in partnership with organizations that support houseless communities. Through research and interviews, a process was created in which LIS programs and partners use Participatory Design and Asset-Based Community Development techniques to sustain the course. It can be further sustained by establishing a dedicated research group to nurture the partnership and publish results.
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Game, Set, Match: Repository Development for Student Research

This project addressed the challenge of organizing and providing searchability for previously inaccessible student projects from eight years of the LIS 536 Metadata for Interactive Media course, which builds on the work of the UW GAME Research Group. With the goal of collocating projects on a broad level for high recall, we built a controlled vocabulary for tagging projects. Then, we set up the repository on Open Science Framework and created governance and usage documents. This repository and searching system improves students' and researchers' ability to explore completed projects so that they can utilize and build upon that work.
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Genrefying For the Future

Genrefication is a growing trend in meeting library patron needs. “Research has shown that a genrefied fiction collection is simpler for students to use and locate books” (Sweeney 2013; Dunne 2015). Our capstone project completed all of the planning steps for Ms. MacDonald, the librarian at Hamilton International Middle School, as her regular day-to-day duties did not allow enough time to plan a large scale project. Using strategies such as space mapping, participatory design, data analysis, and graphic design, we completed the planning portion. Additionally, we created a step-by-step guide for genrefication and adding new materials to Destiny Follett software.
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How to Find the Right Capstone Sponsor: A Guide on Maintaining Sponsor Relationships and Communications (for the iSchool)

The information problem I addressed with my project was the difficulties surrounding UW students’ abilities to find a sponsor and maintain relationships with them throughout their Capstone. To solve the issue, I created a student-written Sponsor Handbook, which navigates students through the process of finding a sponsor, interviewing them, maintaining communication, and utilizing conflict resolution techniques in the event the relationship deteriorates. As a result, students now have a resource that expands on the iSchool’s current Capstone resources regarding sponsor relations. This project will give students more confidence while searching for a sponsor and ease their anxieties about Capstone.
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Hybrideation: Creative Solutions to Epic Problems

Our team was tasked with updating the Fortnite Creative Documentation and Unreal Editor Fortnite keyword taxonomy and processes to improve engagement, scope, and scalability. We evaluated the current documentation and gameplay to build our foundational knowledge of the issues in the space. Our next step involved interviewing team members to uncover areas of opportunity. We made changes to the current taxonomy based on feedback. Lastly, we developed a governance plan to create standards for maintaining and modifying the taxonomy as the space evolves. Our efforts will help onboard users, remove roadblocks, and increase the usability of the taxonomy.
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Implementing Change: A Cultural Humility Resource Guide for Health-related Programs and Services

Sponsored by the Network of the National Library of Medicine (NNLM), Region 5, this capstone project focused on developing a cultural humility resource guide for health-related library programs and services. Cultural humility is “a practice of self-reflection on how one’s own background and expectations impact a situation, of openness to others’ determining the relevance of their own identities to any given situation, and of committing to redress the effects of power imbalances” (American Library Association). Accessible through the NNLM’s curated digital resources collection, this guide supports the implementation of equitable and inclusive services for libraries and community-based organizations.
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Labor Archives of Washington Assessment Project

The Labor Archives Assessment Project is a project to assess the status of the Labor Archives of Washington (LAW)'s collections in terms of their level of description, preservation or conservation concerns, housing quality, and more. This information was added to UW Special Collections' ArchivesSpace platform via its assessment module, which allows information about the status of collections to be linked to their accession records within ArchivesSpace. This module is currently underutilized in UW Special Collections, and this project seeks to serve as an example of the beneficial use of the ArchivesSpace assessment module.