iSchool Capstone

An Interactive Walk for Kids!

Project tags:

community engagement & outreach

digital youth & youth services

equity & inclusion

In response to the inability to access traditional children’s programming during Covid shut-downs as well as in acknowledgement of an ongoing need for safe programming alternatives, this Capstone project set out to design an outdoor, passive programming experience for 4–7-year-olds and their caregivers. Informed by research, inspired by existing projects and interviews with programming professionals, and shaped by Covid-related constraints, the result is an intentionally designed interactive walk that offers a framework for a fun and accessible outdoor activity, which can be adapted for a wide-range of community needs.

Project participants:

Jessica Longo