iSchool Capstone

2018

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Data For Criminal Justice

The Prosecuting Attorney’s Office prosecutes all felonies in King County. Their decisions are based on experience but minimal statistics. With increased complexity in crimes and rising need to analyze data from multiple law enforcement agencies, we collaborated with their Firearms Violence department and developed an infrastructure to analyze criminal data. The prosecutors got a better understanding of the trends across key metrics. Now, they can analyze bullet casings to link different incidents, extract an individual’s historical criminal involvement and work with law enforcement agencies to increase referral rate, thereby, improving the sponsor's overall data literacy.
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DigiMed

Digimed is a patient health literacy application that simplifies complicated medical terms and helps educate patients about their condition or treatment and helps them get better. We use computer vision algorithms to process the picture of a pill bottle label and break the text down into understandable terms. Our conversations, presentations and tests/trials to people have received great feedback about the problem being addressed and the easy to use application for setting up their electronic medical cabinet. With Digimed, patients will always be informed of whats really going on in their medical treatment process.
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Digital Nation Data Analysis and Visualization

We believe universal information access is the first step to an egalitarian society. The team worked closely with policy makers and analysts at the federal and state level to expose insights from the Digital Nation dataset, helping them arrive at data backed solutions to provide information access for all. Digital Nation data is collated by Bureau of Census by surveying 56,000 households across America on their computer and internet usage. The results of the data analysis will accelerate the goal of expanding Broadband access and adoption in America while ensuring internet remains an engine for continued innovation and economic growth.
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Energy Data Browser

Mazama Science is a consulting group that brings together a wide variety of experience in support of web-based access to scientific data and information. We believe the world will be a better place when rich datasets and vetted analyses are easily available through the power of visualizations.   The project involves redesigning Mazama’s existing databrowser, port the visualizations along with other interactive visualizations with rich readability. Through careful design, the project progressed from creating a pipeline to homogenize the raw data, create interactive visualization and finally culminating to a website which will help people interact with energy data in new ways.
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Expanding & Promoting San Francisco History Center's Educational Offerings for Youth

The San Francisco History Center (SFHC) at the San Francisco Public Library’s main branch houses a wealth of primary sources and ephemera that document life in San Francisco. While SFHC has increased its classroom visits for youth in recent years, there is opportunity to better engage K-12 students by while following educational standards such as Common Core, California History-Social Science Framework, and Guidelines for Primary Source Literacy. This project investigates and recommends methods to streamline the educational offerings of the SFHC and design a sample lesson plan that equips students with primary source literacy and neighborhood research skills.
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Gallery Reads: How Does The Information Profession Help Youth Engage With Art?

The Seattle Art Museum (SAM) would like to launch the first interactive program where families read a picture book with a corresponding art work in the galleries. Currently, SAM is unsure about how to create a program involving literacy and programming. The skills I acquired at the iSchool will be beneficial from a library information perspective. I created a teaching plan that included my philosophy on best practices, two new book/art pairings, and a survey that will help the museum launch a successful, ongoing literacy program that will promote art appreciation, diversity, and encourage creative freedom in children.
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Grey Matters

Our project address the problem of the communication of material from scientists to the general public about information that impacts their lives. Working with Grey Matters, a neuroscience journal, our solution is the development of an phone application that hosts informational content about neuroscience, and a dashboard to easily upload content to the app. With this application and dashboard, information about neuroscience will be accessible to a wider audience and increase the knowledge and understanding of the field to the general public. It will also extend the reach and influence of scientists through the content Grey Matters produces.
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Information Behavior and Library Awareness of King County's Returning Citizens

Thousands of people in Washington State are released from correctional custody every year to face the challenge of reentering the community. This research provides simple data that enables public libraries to better understand the challenges and needs of the formerly incarcerated people they serve, and design effective services and outreach to engage those who are not already library users. By collecting data directly from formerly incarcerated people, this study was able to form a rough profile of the community and discern patterns of need, information seeking behavior, and library perception and awareness.
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Lore for LORE: A Needs Assessment for Odegaard’s Learning Object Repository for EWP

In the summer of 2017, the University of Washington’s Odegaard Library created LORE to support EWP teachers. LORE is an online bank of teaching resources, and EWP is a collection of 100-level academic writing classes. Until this winter, an assessment had never been run to tell if LORE was effective. Our team interviewed 8 current instructors who had been introduced to LORE, and who had diverse levels of LORE adoption. We investigated their shared wisdom, or their “lore,” about the online tool. Our project produced recommendations for content and services as well as a replicable assessment process for the library.
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Mobile Makerspace for CES

With the need for teachers to focus on the common core there isn’t enough time in the day to plan multiple lessons to put these concepts into a real world context. In order to provide educator support I conducted teacher surveys to identify areas of STEAM curriculum where they need support. As a result I’ve created a Mobile Makerspace for Coupeville Elementary School. This Mobile Makerspace includes 30-45 minute STEAM lessons and all the materials needed to turn any classroom into a makerspace. This Mobile Makerspace not only supports the teachers but most importantly, it benefits the students.