Courses
- INFO 490 - Project Capstone I
Education
- MS, Learning, Science and Technology, University of Pennsylvania, 2019
- MA, Media Studies, Syracuse University , 2017
- BS, Media and Communication Technology , Michigan State University , 2011
Publications and Contributions
-
Conference Paper
-
Conference PaperGender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO (2023)Proceedings of the Digital Games Research Association Conference 2023
-
Journal Article, Professional JournalMeeting the Values of the Host Country: Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness (2023)Behavior and Information Technology
-
Journal Article, Academic JournalMeeting the values of the host country: Conducting online participatory design with children with a focus on cultural awareness (2023)Behaviour and Information Technology
-
Journal Article, Academic JournalThe use of an escape room as an immersive learning environment for building resilience to misinformation (2023)Journal of Librarianship and Information Science
-
Journal Article, Academic JournalUsers’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO (2023)
-
Journal Article, Academic JournalResearch Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? (2022)
-
Book, Chapter in Scholarly Book-NewUnderstanding Collegiate Esports A Practitioner’s Guide to Developing Community and Competition, Chapter Five: Coaching in Esports: Promoting Well-Being & Performance (2022)