The iSchool is one of 16 schools at the University of Washington, where cross-department and cross-campus collaborations are encouraged. iSchool faculty also collaborate with colleagues at other universities across the country. Our collaborative and interdisciplinary approach to scholarship yields exciting partnerships and research. The following is a small selection of the research happening at the iSchool.
Multiple iSchool Faculty
The DataLab is the nexus for research on Data Science and Analytics at the UW iSchool. We study large-scale, heterogeneous human data in an effort to understand why individuals, consumers and societies behave the way they do. As the focal point for industry partnerships related to “big data” and business analytics, the DataLab also provides infrastructure and support for student training and engagement in projects that involve the analysis of large datasets.
Katie Davis, Director
Digital Youth explores the interactions of young people with digital information and technology. Beginning with young children learning literacy skills through young adults and their information seeking behavior, faculty and students at the University of Washington Information School conduct research to understand how contemporary youth consume and create information through both traditional and 21st Century technologies.
DUB is an alliance of faculty and students across the University of Washington exploring Human-Computer Interaction and Design. Primary DUB departments include Computer Science & Engineering, Technical Communication, the Information School, and the Design Division in the School of Art. Other departments and industry partners, such as Microsoft Research and Intel Research, are also part of DUB. DUB facilitates research and teaching collaboration, student internships, and funding initiatives in the field of Human-Computer Interaction (HCI). DUB also hosts a weekly seminar series, bringing top-quality research in HCI to the University of Washington.
Jin Ha Lee, Director
The GAMER Group explores new ideas and approaches for organizing and providing access to video games and interactive media, particularly from a user-centered perspective. They research various topics related to data modeling, metadata creation and construction of controlled vocabularies for games and other related media such as music, artwork, videos and more.
Christopher Coward, Director
The Technology & Social Change Group (TASCHA) at the University of Washington Information School explores the design, use and effects of information and communication technologies in communities facing social and economic challenges. With experience in more than 50 countries, TASCHA brings together a multidisciplinary network of researchers, practitioners and policy experts to advance knowledge, create public resources, and improve policy and program design. Our purpose? To spark innovation and opportunities for those who need it most.