iSchool Capstone

2019

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Plentifull

Local companies have a difficult time finding a bulk amount of workers for one-time jobs. This lack of ability to distribute job information and match it to multiple qualified workers is an information distribution problem. By simplifying entry into our database, standardizing job types, and using a custom-built algorithm to match jobs with workers, we are able to provide large quantities of workers to those who need it. We now have a fully designed software that fits our client & contractors’ needs. We also have a prototype, business plan, and development team that will continue the creation of our software.
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Preservation of the Warren G. Magnuson Audio/Visual Collection

Warren G. Magnuson served as United States Congressman for Washington state from 1937-1981. An alum of the University of Washington, Magnuson gifted his collection of audio/visual materials in 1981 to Special Collections. This project required inventorying, assessing, and creating access to the original audio/visual collection, which consists of 171 films and 324 audio items. Initial preservation actions in the 1980s created hard copy finding aids, masters and user copies totaling in 1,274 physical items. Our work created access to all through a digital finding aid and detailed research to assist in grant drafting for future digitization efforts.
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Preserving Historic Media at the Seattle Art Museum

SAM’s Historic Media Collection is home to a rich body of archival material documenting key moments in the history of the museum, Seattle, King County, and the Pacific Northwest. The preservation of this collection is urgent as a majority of the content exists solely in unstable media formats. This capstone was a case study for a potential large-scale preservation initiative for this collection. 60 items about the Seattle Asian Art Museum, held in a variety of formats, were digitized to current preservation and access standards. Collection policies pertaining to rights management, collection scope, and workflow were also developed.
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Prisons and Policing Public Records Management

Increasingly, public access to civil lawsuits against law enforcement agencies has been restricted from federal to local levels. Through the use of public record requests, the Human Rights Defense Center has collected over 8000 civil cases from seven different states. Their goal: to create a publicly accessible and empirically analyzable database of civil lawsuits against law enforcement agencies all across the country. Our team has built the underlying structure for this larger project, developing a Descriptive Metadata Schema, Controlled Vocabulary and Claim Type, Controlled Vocabulary and Dictionary for Document Type, and Standard Operating Procedures for court record ingest and documentation.
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Privacy Pal: Empowering Digital Youth Through Microlearning

Today’s technical landscape is constantly changing; in many ways this increased innovation is beneficial. However, continuous innovation also means practices and technological norms are changing at a fast pace. The majority of today’s youth are growing up with technology firmly integrated into their lives. We see it as our duty to educate kids on these potentially dangerous norms and practices they are at exposed to on a daily basis. PrivacyPal serves as a modernized education tool to meet these goals: protecting and empowering kids to create an informed and healthy relationship with technology.
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Produce Music

In the age of the solo bedroom producer, the art of music production has moved away from collaboration, towards competition. We believe that cultivating a community centered around growth can enable musicians to break through creative blocks while creating meaningful connections. Produce Music is a community platform by musicians for musicians, with the perfect tools for giving feedback, collaborating, and learning. The grand vision of Produce is to unite people through the power of music production, helping people intertwine their creative journeys while each developing their own, unique way to express their vision and emotions. Let's start creating together again.
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Project Alive

In the age of ubiquitous information, museums are challenged with providing a unique and dynamic visitor experience. The Pacific Science Center, one of world’s leading science museums, is faced with a similar dilemma for its “Dinosaurs: Journey Through Time” exhibit. Project Alive employs Magic Leap One's spatial computing to simulate a mixed reality experience of the Mesozoic Era (252-66 million years ago) that is both immersive, and informative. Based on extensive user interviews and surveys, Project Alive incorporates elements of surprise and visual ecstasy within an interactive storyline that would truly bring the dinosaurs back to life.
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Project Gravity

Electronic health records (EHR) systems are frustrating to use and suffer from a lack of information sharing. This is due to the absence of a standardized record transmission protocol, which impacts doctors and patients alike. Unfortunately, patients have no input about the technology that stores and shares their sensitive health information. Project Gravity aims to remedy this by giving patients, along with healthcare professionals, a voice in a centralized forum. Together we can positively shape the future of our medical records.
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Project Rainier

The City of Seattle provides effective information to Seattleites through their website – www.seattle.gov. Seattle IT struggles to understand user behavior and effectiveness of their website. They spend a lot of time creating content. However, they are unclear if this content is surfaced in ways that are comprehensible for users. Our project is an effort to develop a KPI-based framework that content creators can use to understand users and enhance the discoverability of content. Through our holistic and comprehensive framework, Seattle IT can regularly track performance and drive continuous improvement of the online experience that users and potential users have.
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Promoting Seattle Art Museum Research Libraries’ Artists’ Books Collection

The Seattle Art Museum Research Libraries are non-circulating and hidden from the public. Promoting and providing access to their newly defined artists’ books collection is a challenge. This project provides access to a select number of artists’ books using a digital exhibit built with quality photographs, rich descriptive metadata, and context on the medium’s history. Artists’ books, as artworks that convey ideas and inspire, expand the notion of what museum libraries collect, broadens the audience it serves, and aids community building among (book) artists. The exhibited works highlight unique structures, regional artists, promote social justice, and/or collaborative projects.