Awards
- Top Paper - ICA 2021, 2021
Publications and Contributions
-
Conference PaperJoint media engagement in families playing Animal Crossing: New Horizons during the COVID-19 Pandemic (2022)ACM Conference On Computer-Supported Cooperative Work And Social Computing (CSCW 2022)
-
Journal Article, Academic JournalFamilies playing Animal Crossing together: Coping with video Games during the COVID-19 pandemic (2021)Games and Culture
-
Conference PaperParents coping with video games during the COVID-19 pandemic (2021)The 71st Annual International Communication Association Conference
-
Conference PaperIdentity, Safety, and Information Management within Communities of Practice in Location-based Augmented Reality Games: A Case Study of Ingress (2020)Proceedings of the Americas Conference on Information Systems (AMCIS) 2020
-
Conference PaperGroup interactions in location-based gaming: a case study of raiding in Pokémon GO (2019)Proceedings of the 37th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘19)
-
Conference PaperReconceptualizing superwork for improved access to popular cultural objects (2018)Proceedings of the ASIS&T 2018 Annual Meeting
-
Conference Short PaperChallenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO (2017)Proceedings of the 14th International Conference on Digital Preservation
-
Conference PaperCollaborative scientizing in Pokémon GO online communities (2017)Proceedings of the 12th International Conference on Computer Supported Collaborative Learning (CSCL 2017), pp. 167-174
-
Conference PaperImpact of location-based augmented reality games on people’s information behavior: a case study of Pokémon GO (2017)Proceedings of the iConference 2017, pp. 459-468
-
Journal Article, Academic JournalRepresenting Transmedia Fictional Worlds through Ontology (2017)Journal of the Association for Information Science and Technology, 68(12), pp. 2771-2782
-
Conference PaperThe style of Tetris is…possibly Tetris?: Creative professionals' description of video game visual styles (2017)HICSS 2017, pp. 2046-2055
-
Conference PaperToward an Understanding of Cross-Media Appeals for Readers' Advisory (2017)Proceedings of ASIS&T 2017 Annual Meeting, 54(1), pp. 241-250
-
Journal Article, Academic JournalUnderstanding appeals of video games for readers' advisory and recommendation (2017)Reference & User Services Quarterly, 57(2), pp. 127-139
-
Journal Article, Academic JournalFull STEAM ahead: a conceptual analysis of user supplied tags in STEAM (2016)Cataloging & Classification Quarterly, 54(7), pp. 418-441
-
Conference PaperIdentity, Safety, and Information Management within Communities of Practice in Location-based Augmented Reality Games: A Case Study of IngressAmericas Conference on Information Systems (AMCIS 2020)
Presentations
-
Collaborative scientizing in Pokémon GO online communities
(2017)
Computer-Supported Collaborative Learning - Philadelphia, PA
-
Quests in the Ivory Tower: U. of Washington GAMER Group
(2017)
Penny Arcade Expo (PAX) West - Seattle, WA
-
Video game research at the iSchool
(2015)
Invited panel at University of Washington – Information School - Seattle, WA