Specializations
- Games and Gamification
- Pervasive Systems
- Computer Science Education
Research Area
Courses
- INFO 340 - Client-Side Development
Biography
Joel Ross is an Associate Teaching Professor at the University of Washington Information School, where he teaches courses in web development, mobile application development, software architecture, and introductory programming. While his primary focus is on teaching, his research interests include games and gamification, pervasive systems, computer science education, and social computing. He has also done research on crowdsourcing systems, human computation, and encouraging environmental sustainability. Joel earned his M.S. and Ph.D. in Information and Computer Sciences from the University of California, Irvine.
Education
- Ph D, Information and Computer Science, University of California, Irvine, 2013
- MS, Informatics, University of California, Irvine, 2009
- BA, Mathematics (Computer Science) / English, Colorado College, 2006
Awards
- UW iSchool Teaching Excellent and Creative Honors (TEACH award), 2018
Memberships
- Special Interest Group on Computer Science Education
- Association for Computing Machinery
Publications and Contributions
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Conference Workshop PaperTeaching on the Front End: Gathering all Educators Interested in Web and Mobile Design and Development (2020)2020 ACM SIGCSE Technical Symposium on Computer Science Education
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Book, Scholarly-NewProgramming Skills for Data Science: Start Writing Code to Wrangle, Analyze, and Visualize Data with R (2018)
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Conference PosterAccessibility as a First-Class Concern in Teaching GUIs and Software Engineering (2017)SIGCSE '17: Proceedings of the 48th ACM Technical Symposium on Computing Science Education, ISBN/ISSN: 978-1-4503-4698-6
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Ph.D. Thesis
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Book, Chapter in Scholarly Book-NewPervasive Human Computing (2013)Handbook of Human Computation, pp. 333–345, ISBN/ISSN: 978-1-4614-8805-7 978-1-4614-8806-4
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Conference ProceedingMassively Distributed Authorship of Academic Papers (2012)CHI ’12 Extended Abstracts on Human Factors in Computing Systems, pp. 11–20, ISBN/ISSN: 978-1-4503-1016-1
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Technical Report
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Journal Article, Academic JournalMedia richness, interactivity and retargeting to mobile devices: a survey (2011)International Journal of Arts and Technology, 4(4), pp. 442, ISBN/ISSN: 1754-8853, 1754-8861
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Journal Article, Academic JournalNegabehaviors and Environmental Sustainability (2011)Journal of Sustainability Education, 2(1), pp. 13
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Conference ProceedingPervasive Negabehavior Games for Environmental Sustainability (2011)CHI ’11 Extended Abstracts on Human Factors in Computing Systems, pp. 1085–1088, ISBN/ISSN: 978-1-4503-0268-5
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Conference ProceedingCollaborative filtering and carbon footprint calculation (2010)2010 IEEE International Symposium on Sustainable Systems and Technology (ISSST), pp. 1–6
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Technical Report
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Journal Article, Academic JournalEthics and Tactics of Professional Crowdwork (2010)XRDS, 17(2), pp. 39–43, ISBN/ISSN: 1528-4972
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Journal Article, Academic JournalHow Games Can Redirect Humanity’s Cognitive Surplus for Social Good (2010)Comput. Entertain., 8(4), pp. 25:1–25:4, ISBN/ISSN: 1544-3574
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Conference ProceedingSellers’ Problems in Human Computation Markets (2010)Proceedings of the ACM SIGKDD Workshop on Human Computation, pp. 18–21, ISBN/ISSN: 978-1-4503-0222-7
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Conference Extended AbstractWho Are the Crowdworkers?: Shifting Demographics in Mechanical Turk (2010)CHI ’10 Extended Abstracts on Human Factors in Computing Systems, pp. 2863–2872, ISBN/ISSN: 978-1-60558-930-5
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Journal Article, Academic JournalRichly Connected Systems and Multi-Device Worlds (2009)Presence: Teleoperators and Virtual Environments, 18(1), pp. 54–71, ISBN/ISSN: 1054-7460
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Technical ReportWho are the Turkers? Worker Demographics in Amazon Mechanical Turk (2009)
Presentations
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Accessibility in a Web Development Course
(2022)
SIGCSE 2022 - Providence, Rhode Island (Virtual)
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Programming Skills for Data Science
(2019)
Information School Founding Board Meeting - Seattle, WA