iSchool Capstone

The Misinformation Play Pack: Play-Based Educational Resources for Community Information Literacy

Project tags:

community engagement & outreach

information behavior & user research

information literacy

Design Award
Current developments in technology have increased young people’s exposure to digital misinformation. Since the ability to critically and mindfully evaluate digital content has become a vital skill, I worked with the UW KidsTeam research group to develop educational resources teaching about misinformation with play-based learning experiences. These activities were tested over four co-design sessions with teens, and were designed with the framework of Radical Change Theory to implement not only a dynamic learning environment, but a community-driven approach to information literacy.
Project participants:

Joe Lollo