Unreal Engine Taxonomy for Learning Paths
As more industries leverage real-time 3D creation, new roles with skill sets geared towards this technology are emerging all the time. For Unreal Engine, this generates an audience of learners with diverse and unique information needs. Unreal Engine taxonomy is the basis for unifying learning materials across sources. By providing standardized terms for Unreal Engine components, it is easier to surface relationships between various learning sources such as webinars, documentation, and online learning courses. Relating this taxonomy with learning skills through ontology strengthens paths and connects users in emerging roles with the learning materials they need.
Project sponsored by: Unreal Engine, Epic Games
Project participants:
Sara Mae O'Brien-Scott
MLIS Online