Virtual Reality: Designing Curriculum for Teenagers in Libraries
To learn about the potentials of Virtual Reality, we designed a curriculum for teenagers, called VR Camp, taught over spring break at Snoqualmie Public Library. It was divided into three modules; each exposed students to different ways of interacting with VR and paired those experiences with participatory design activities. This VR program served as a pilot for a larger research project at the UW. Funded by a grant from the IMLS, this project brought VR to incarcerated youth in Snoqualmie Valley. Findings from VR Camp and the larger project will help inform the creation of a library practitioner toolkit.
Project sponsored by: University of Washington iSchool & King County Library System
Project participants:
Dovi Mae Patiño
MLIS
Eliza Summerlin
MLIS