A Framework for Augmented and Virtual Reality Job Training: Using Digital Realities and Gamification to Improve Workplace and Educational Efficiency
This project is meant to determine the feasibility and willingness for libraries to use virtual, augmented, and mixed reality technologies (digital realities) in order to solve modern information problems. As a whole, library employees were generally enthusiastic about the technology. Unfortunately, research on AR/VR software and a survey of library professionals revealed a lack of training, budget concerns, uncertainty of its usefulness, and a lack of meaningful software. However, the secondary aspect of this project would help alleviate some of these concerns with the creation of freely available software that are meaningful and relevant toward libraries and makerspaces.
Project sponsored by: Professor Bob Larson
Project participants:
Phillip Ballo
MLIS Online