iSchool Capstone

2023

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Data Forensics

Our project, Data Forensics, is part of our sponsor’s larger Data Afterlives project. The NSF asks researchers to make federally funded data available. We researched NSF awards to see if we could find data associated with these projects. Our findings demonstrate the challenges in finding data and how the accessibility of data varies depending on the NSF research area. We discuss the steps that we took in the course of our research, as well as why this research matters, particularly to information professionals and how national policy shapes the future of open research. We offer future avenues of research.
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Data-Driven Decision Making in Libraries

The PLA and ACRL launched Benchmark (librarybenchmark.org) in 2021, a tool for data-driven planning and advocacy in public and academic libraries. As Benchmark is a relatively new toolkit, this capstone project seeks to aid those library practitioners who might be unfamiliar with what it has to offer. Through web-based surveys, interviews, and document analysis, this project engages with library practitioners in various classifications to identify their data needs, develop use cases, and empower them to make data-driven decisions that advance DEI values.
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Designing Digital Play-Based Misinformation Activities

Children are increasingly exposed to unprecedented amounts of digital content, and by extension, digital misinformation, while lacking the knowledge and skills required to navigate misinformation in an increasingly digital world. This project helps to fill this critical gap by developing play-based digital exploration activities that librarians can leverage to build resilience to misinformation and foster information literacy in their communities. I designed and ran six co-design sessions with teens and two with kids to ideate activities in three areas: Artificial Intelligence, Social Media, and the Rabbit Hole Effect.
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Digital Addressing in Kenya: A DAI MVP

This case study focuses on non-standardized addresses in Kenya and their negative impact on delivery infrastructure. Through extensive research and stakeholder engagement workshops, our team developed a digital addressing minimal viable product. We utilized a user-centered design and design thinking approach to product development ensuring desirability, feasibility, and viability. The MVP includes features allowing users to provide delivery instructions for better driver context. This solution enhances customer experience by providing accurate doorstep deliveries, and improved location identification and communication. Once completely implemented, this Bawbab can enable doorstep delivery for 38M Kenyan residents.
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Digital Safety in the Metaverse

In this project, we identified potential digital safety concerns in the metaverse based on current trends in Web 2.0. We first develop three use cases in the healthcare, social, and entertainment sectors with specific scenarios. Then we identified current compensating controls to propose mitigation strategies for each risk in all three scenarios. Lastly, we categorised common risk categories to inform areas of concern and potential impact in the metaverse for general users.
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Empowering homecare communities through innovative, research-driven design solutions to provider-consumer unresponsiveness on Carina’s homecare matching platform

Carina is a two-sided matching platform for those who are in need of homecare and those who provide homecare. To address user concerns about unresponsiveness, our team conducted extensive research and user testing. Findings showed that users faced missed notifications, forgotten replies, and overlooked messages. To increase the number of successful matches, we developed innovative designs relating to an unread message summary and message notification reminders with a focus on user experience.
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File Management for Artists and Creatives

The guide created for this capstone project aims to educate artists and creatives on the importance of file management while providing a guide for implementation. The survey sent out to artist communities found that artists (1) have a limited understanding of information organization, (2) do not follow an organization system, and (3) feel that information organization is essential. These results inspired the creation of a how-to guide for artists to follow and implement into their creative profession. The guide educates on various information organization topics specific to art and creative use with modeled examples.
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Hybrideation: Creative Solutions to Epic Problems

Our team was tasked with updating the Fortnite Creative Documentation and Unreal Editor Fortnite keyword taxonomy and processes to improve engagement, scope, and scalability. We evaluated the current documentation and gameplay to build our foundational knowledge of the issues in the space. Our next step involved interviewing team members to uncover areas of opportunity. We made changes to the current taxonomy based on feedback. Lastly, we developed a governance plan to create standards for maintaining and modifying the taxonomy as the space evolves. Our efforts will help onboard users, remove roadblocks, and increase the usability of the taxonomy.
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Market Maps - Empowering Customers with Targeted Market Segments

Market maps groups companies providing similar services together for industry analysis. Its optimization addresses limitations of manual creation and user customization. Through NLP techniques including keyword extraction and topic modeling, we have achieved improved segmentation, better naming, enhanced brand-image and credibility. The project's results include automation of a cumbersome manual task and faster refresh, resulting in reduced latency and improved customer experience. By enabling customers to find companies in newer segments as a starting point for research, our project makes a significant difference in the lives of investors, entrepreneurs and stakeholders, empowering them with accurate, timely insights for better decision-making.
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Microsoft Learn Search Experience

Trying to find information can be tough, especially when a website has lots of product offerings. Microsoft Learn users are facing difficulty because of the myriad of information, confusing UI, and lack of filter options. We conducted in-depth user research with surveys, interviews, and analysis and rendered 5 evidence-based solutions to improve the search experience on Microsoft Learn. Further, We developed an end-to-end roadmap to implement these recommendations and visualized them with a high-fidelity prototype. We expect these changes to provide improved content quality and relevance along with ease of use, saving significant time for the users.