Affiliate Positions
- Affiliate Faculty, Center for an Informed Public
- Founder and Director, UW Game Research (GAMER) Group
Specializations
- Music, Multimedia, and Interactive Media Information Retrieval
- Organization and Preservation of Popular Cultural Objects
- User Behavior Related to Popular Cultural Media
Courses
- LIS 536 - Metadata For Interactive Media
Biography
Jin Ha Lee is a Professor and Associate Dean for Faculty Affairs at the Information School in University of Washington and the director of the GAMER (GAME Research) Group. Her research interests include: music, game, and multimedia information seeking and retrieval, information organization and access, and knowledge representation. The GAMER Group explores new ideas and approaches for organizing and providing access to video games and interactive media, understanding user behavior related to popular cultural materials, and using these materials for informal learning for topics such as misinformation and mental health. She holds an M.S. (2002) and a Ph.D. (2008) from the University of Illinois at Urbana-Champaign.
Education
- Ph D, Library and Information Science, University of Illinois at Urbana Champaign, 2008
- MS, Library and Information Science, University of Illinois at Urbana Champaign, 2002
- BA, Library and Information Science, Ewha Womans University, 2000
Awards
- iConference 2020 Best Short Research Paper Award - iConference, 2020
- Finalist for the Most Interesting Preliminary Paper Award - iConference, 2017
- PROF Award - University of Washington Information School, 2014
- Finalist for the Vannevar Bush Best Paper Award - ACM/IEEE-CS Joint Conference on Digital Libraries, 2012
- Nominated for PROF Award - University of Washington Information School, 2012
- Berner-Nash Memorial Award - University of Illinois at Urbana-Champaign, 2009
- Beta Phi Mu, 2009
- Graduate School of Library and Information Science Fellowship - GSLIS, UIUC, 2008
- Jean Tague-Sutcliffe Award - ALISE, 2007
- List of Teachers Ranked Excellent by Their Students - University of Illinois at Urbana-Champaign, 2004
- ISMIR (International Society for Music Information Retrieval) 2002 Scholarship - ISMIR, 2002
- Phi Kappa Phi, 2002
- Fulbright Scholarship for Graduate Study - Institute of International Education, 2000
- Best Paper - CHI 2021, 2021
- Top Paper - ICA 2021, 2021
Consulting and Other Projects
- UCSC / Stanford Game Metadata and Citation Advisory Panel, 2013
- Washington State Libraries, Office of the Secretary of State, and Oculus
Memberships
- American Library Association
- American Society for Information Science & Technology
- International Society for Music Information Retrieval
- Korea Society for Information Management
Publications and Contributions
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Conference Paper
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Conference Extended Abstract"Accidental Archivists": YouTube Gameplay Content and Game Preservation (2023)Proceedings of the 2023 Digital Games Research Association International Conference: The Limits and Margins of Games
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Conference Paper"I want it to talk like Darth Vader": Helping children construct creative self-efficacy with generative AI (2023)Proceedings of the 41st Annual ACM Conference on Human Factors in Computing Systems (CHI'23)
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Journal Article, Academic JournalAudience reconstructed: Social media interaction by BTS fans during livestream concerts (2023)Frontiers in Psychology
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Journal Article, Academic JournalConducting online participatory design from the United States with children in South Korea with a focus on cultural awareness (2023)Behaviour & Information Technology
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Conference PaperGender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO (2023)Proceedings of the Digital Games Research Association Conference 2023
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Conference PaperHuman-AI Music Creation: Understanding the Perceptions and Experiences of Music Creators for Ethical and Productive Collaboration (2023)Proceedings of the 24th International Society for Music Information Retrieval (ISMIR) Conference
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Journal Article, Academic JournalMeeting the values of the host country: Conducting online participatory design with children with a focus on cultural awareness (2023)Behaviour and Information Technology
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Conference PaperRecovery and support: Motivations for playing a social video game in the midst of a pandemic (2023)Proceedings of DiGRA (Digital Games Research Association)
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Journal Article, Academic JournalSupporting Youth Mental Health Through Co-designing a Virtual Reality Experience (2023)The Library Quarterly
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Journal Article, Academic JournalThe impacts of Covid-19 on players of Pokémon GO (2023)ACM Transactions on Computer-Human Interaction
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Journal Article, Academic JournalThe use of an escape room as an immersive learning environment for building resilience to misinformation (2023)Journal of Librarianship and Information Science
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Conference PaperUnderstanding social interactions in location-based games as hybrid spaces: Coordination and collaboration in raiding in Pokémon GO (2023)Annual ACM Conference on Human Factors in Computing Systems
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Conference PaperUnderstanding the influence of music on people's mental health through Dynamic Music Engagement Model (2023)iConference
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Journal Article, Academic JournalUsers’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO (2023)
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Journal Article, Academic JournalCaring for the community: An Academically Based Community Service course in LIS (2022)Journal of Librarianship and Information Science, 55(1)
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Journal Article, Academic JournalCommunity-based strategies for combating misinformation: Learning from a popular culture fandom (2022)Harvard Kennedy School Misinformation Review, 3(5)
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Journal Article, Academic JournalCross-Cultural Exploration of Music Sharing (2022)Association for Computing Machinery, 6(CSCW2), pp. Article No.: 383, pp 1–28
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Conference PaperEthics of Singing Voice Synthesis: Perceptions of Users and Developers (2022)23rd International Society for Music Information Retrieval Conference
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Conference PaperEvaluating a taxonomy for video game development artifacts: Taxonomies for new and innovative domains (2022)International Conference on Digital Preservation
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Conference PaperJoint media engagement in families playing Animal Crossing: New Horizons during the COVID-19 Pandemic (2022)ACM Conference On Computer-Supported Cooperative Work And Social Computing (CSCW 2022)
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Conference PaperPokémon GO to Pokémon STAY: The Impacts of Covid-19 on Players of Pokémon GO (2022)ACM Conference On Computer-Supported Cooperative Work And Social Computing
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Book, Chapter in Scholarly Book-NewUnderstanding Collegiate Esports A Practitioner’s Guide to Developing Community and Competition, Chapter Five: Coaching in Esports: Promoting Well-Being & Performance (2022)
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Journal Article, Professional JournalVirtual reality and youth incarceration: Methodological reflections from a media education & research program (2022)Canadian Journal of Communications, 47(4), pp. 745-760
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Conference Paper"Finding home": Understanding how music supports listeners' mental health through a case study of BTS (2021)Proceedings of the 22st International Society for Music Information Retrieval Conference
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Conference PaperArmed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter (2021)Proceedings of ACM Conference on Human Factors in Computing Systems (CHI 2021)
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Book, Chapter in Scholarly Book-NewCoaching in Esports: promoting well-being & performance (2021)Understanding collegiate Esports: A practitioner's guide to developing community and competition
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Journal Article, Academic JournalFamilies playing Animal Crossing together: Coping with video Games during the COVID-19 pandemic (2021)Games and Culture
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Magazine/Trade PublicationLife Goes On with Pokémon: Reimagining the Design of Location-Based Games during the COVID-19 Pandemic (2021)XRDS: Crossroads, The ACM Magazine for Students, 28(2)
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Conference PaperParents coping with video games during the COVID-19 pandemic (2021)The 71st Annual International Communication Association Conference
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Conference PaperPre-service librarians' perspective on the role of participatory design in libraries with youth (2021)Proceedings of the iConference 2021
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Conference PaperThe Show Must Go On: a conceptual model of conducting synchronous participatory design with children online (2021)Proceedings of the 39th Annual ACM Conference on Human Factors in Computing Systems (CHI '21)
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Published CurriculaVirtual Reality Art & Design Curriculum (2021)
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Study Guide#BTSSyllabus Project (2020)
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Conference PaperChallenges in organizing and accessing video game artifacts (2020)Proceedings of the iConference 2020
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Journal Article, Academic JournalDescribing, Organizing, and Maintaining Video Game Development Artifacts (2020)Journal of the Association for Information Science and Technology (JASIST)
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Journal Article, Academic JournalFacet analysis of anime genres: the challenges of defining genre information for popular cultural objects (2020)Knowledge Organization, 47(1), pp. 13-30
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Conference PaperHow music fans shape commercial music services: a case study of BTS and ARMY (2020)Proceedings of the ISMIR 2020
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Conference PaperHuman versus machine: analyzing video game user reviews for plot and narrative (2020)83rd Annual Meeting of the Association for Information Science and Technology (ASIS&T '20)
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Conference PaperIdentity, Safety, and Information Management within Communities of Practice in Location-based Augmented Reality Games: A Case Study of Ingress (2020)Proceedings of the Americas Conference on Information Systems (AMCIS) 2020
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Conference PaperInvestigating user perceptions underlying social music behavior using Q methodology (2020)Proceedings of the 21st International Society for Music Information Retrieval Conference (ISMIR)
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Conference PaperLibrarian perspectives on the role of virtual reality in public libraries (2020)83rd Annual Meeting of the Association for Information Science and Technology (ASIS&T '20)
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Journal Article, Academic JournalPerceptions and experiences of Virtual Reality in public libraries (2020)Journal of Documentation
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Conference PaperTaxonomies for transactions and user engagement in mobile games (2020)Proceedings of DiGRA 2020, pp. 1-16
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Conference PaperUser perceptions underlying social music behavior (2020)Proceedings of the ISMIR 2020
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Conference Paper“It should be a game for fun, not exercise”: Tensions in designing health-related features for Pokémon GO (2020)Proceedings of the 38th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘20)
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Conference PaperCan we listen to it together?: factors influencing reception of music recommendations and post-recommendation behavior (2019)Proceedings of the 20th International Society for Music Information Retrieval Conference (ISMIR)
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Journal Article, Academic JournalDesign partnerships for participatory librarianship: a conceptual model for understanding librarian co-designing with digital youth (2019)Journal of the Association for Information Science and Technology, pp. 1-15
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Conference PaperEffects of motivation and tool features on online photo-sharing behavior (2019)Proceedings of the ASIS&T 2019 Annual Meeting, pp. 377-380
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Conference PaperGroup interactions in location-based gaming: a case study of raiding in Pokémon GO (2019)Proceedings of the 37th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘19)
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Conference PaperThe I in Team: IT Identity and Project Behavior (2019)Proceedings of the 25th Americas Conference on Information Systems, pp. 5
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Conference PaperTunes together: perception and experience of collaborative playlists (2019)Proceedings of the 20th International Society for Music Information Retrieval Conference (2019)
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Conference PaperVR creation experience in cultural heritage education: a preliminary exploration (2019)Proceedings of the ASIS&T 2019 Annual Meeting, pp. 422-426
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Journal Article, Academic JournalAnalyzing Anime Users' Online Forum Queries for Recommendation Using Content Analysis (2018)Journal of Documentation, 74(5), pp. 918-935
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Journal Article, Academic JournalArt in an Algorithm: A Taxonomy for Describing Video Game Visual Styles (2018)JASIST (Journal of the Association for Information Science and Technology), 69(5), pp. 633–646
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Journal Article, Academic JournalFacet Analysis of Anime Genres: the challenges of defining genre information for popular cultural objects (2018)Knowledge Organization, 45(6), pp. 484-499
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Conference PaperInfluences on the Social Practices Surrounding Commercial Music Services: A Model for Rich Interactions (2018)Proceedings of the 19th International Society for Music Information Retrieval Conference Proceedings of the 21st International Society for Music Information Retrieval Conference (ISMIR)
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Journal Article, Academic JournalIt's not you, it's me: Identify, self-verification, and Amazon reviews (2018)The Data Base for Advances in Information Systems (ACM SIGMIS), 49(2), pp. 79-92
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Journal Article, Academic JournalIt’s Not You, it’s Me: Identity, Self-Verification, and Amazon Reviews (2018)The Data Base for Advances in Information Systems | ACM SIGMIS, 49(2), pp. 79-92
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Conference PaperReconceptualizing superwork for improved access to popular cultural objects (2018)Proceedings of the ASIS&T 2018 Annual Meeting
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Conference PosterVirtual Reality in Washington State Libraries (2018)Connected Learning Summit 2018
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Conference Paper"It wasn't really about the Pokémon": Parental perspectives on a location-based mobile game (2017)Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 1483–1496
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Conference Short PaperChallenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO (2017)Proceedings of the 14th International Conference on Digital Preservation
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Conference PaperCollaborative scientizing in Pokémon GO online communities (2017)Proceedings of the 12th International Conference on Computer Supported Collaborative Learning (CSCL 2017), pp. 167-174
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Conference PosterDesign Topics in Graduate Library Education: A Preliminary Investigation (2017)ALISE 2017
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Conference PaperExploring the Music Library Association Mailing List: A text mining approach (2017)Proceedings of the 18th International Society for Music Information Retrieval Conference (ISMIR), pp. 302-308
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Conference PaperF#%@ That Noise: SoundCloud As (A-)Social Media? (2017)Proceedings of ASIS&T 2017 Annual Meeting, 54(1), pp. 179-188
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Conference PaperImpact of location-based augmented reality games on people’s information behavior: a case study of Pokémon GO (2017)Proceedings of the iConference 2017, pp. 459-468
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Conference AbstractInformation needs for anime recommendation: Analyzing anime users' online forum queries (2017)Proceedings of the 17th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL '17)
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Conference PaperInvestigating the status of anime collections in public libraries (2017)Proceedings of the iConference 2017, pp. 561-567
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Conference PosterMore Than Form and Function: Developing a Design Course for Graduate Library Education (2017)ALISE 2017
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Journal Article, Academic JournalRepresenting Transmedia Fictional Worlds through Ontology (2017)Journal of the Association for Information Science and Technology, 68(12), pp. 2771-2782
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Conference PaperThe style of Tetris is…possibly Tetris?: Creative professionals' description of video game visual styles (2017)HICSS 2017, pp. 2046-2055
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Conference PaperToward an Understanding of Cross-Media Appeals for Readers' Advisory (2017)Proceedings of ASIS&T 2017 Annual Meeting, 54(1), pp. 241-250
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Conference Short PaperTowards a conceptual framework for superworks (2017)Proceedings of Japanese Association for Digital Humanities (JADH) Conference 2017, pp. 47-49
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Journal Article, Academic JournalUnderstanding appeals of video games for readers' advisory and recommendation (2017)Reference & User Services Quarterly, 57(2), pp. 127-139
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Journal Article, Academic JournalWhat is a series, really? (2017)Knowledge Organization, 44(1), pp. 24-36
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Conference PaperA look at the cloud from both sides now: an analysis of cloud music service usage (2016)Proceedings of the 17th International Society for Music Information Retrieval Conference, pp. 299-305
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Journal Article, Academic JournalA qualitative investigation of users' discovery, access, and organization of video games as information objects (2016)Journal of Information Science, 42(6), pp. 833-850
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Conference PaperElucidating user behavior in music services through persona and gender (2016)Proceedings of the 17th International Society for Music Information Retrieval Conference, pp. 626-632
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Journal Article, Academic JournalFull STEAM ahead: a conceptual analysis of user supplied tags in STEAM (2016)Cataloging & Classification Quarterly, 54(7), pp. 418-441
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Conference PaperMedia Format Matters: Users' Perceptions of Physical versus Digital Games (2016)Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology
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Conference PaperMusic Subject Classification Based on Lyrics and User Interpretations (2016)Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology
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Journal Article, Academic JournalTowards Global Music Digital Libraries: A Cross-Cultural Comparison on the Mood of Chinese Music (2016)Journal of Documentation, 72(5), pp. 858-877
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Journal Article, Academic JournalUnderstanding users of cloud music services: selection factors, management and access behavior, and perceptions (2016)Journal of the Association for Information Science and Technology
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Journal Article, Academic JournalUser experience with commercial music services: an empirical exploration (2016)Journal of the Association for Information Science and Technology, 67(4), pp. 800-811
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Journal Article, Academic JournalUsers' music information needs and behaviors: Design implications for music information retrieval systems (2016)Journal of the Association for Information Science and Technology, 67(6), pp. 1301-1330
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Conference PaperWiMIR: An informetric study on women authors in ISMIR (2016)Proceedings of the 17th International Society for Music Information Retrieval Conference, pp. 765-771
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Journal Article, Academic JournalA conceptual model for video games and interactive media (2015)Journal of the Association for Information Science and Technology, 67(3), pp. 505-517
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Conference PosterAnalyzing user requests for anime recommendations (2015)Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, pp. 269-270
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Journal Article, Academic JournalEmpirical evaluation of metadata for video games and interactive media (2015)Journal of the Association for Information Science and Technology, 66(12), pp. 2609-2625, ISBN/ISSN: DOI: 10.1002/asi.23357
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Conference PaperMIREX Grand Challenge 2014 on User Experience: Qualitative analysis of user feedback (2015)Proceedings of the 16th International Society for Music Information Retrieval Conference, pp. 779-785
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Conference Short PaperThe problem of "additional content" in video games (2015)Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, pp. 237-240
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Conference Short PaperTopic modeling users' interpretations of songs to inform subject access in music digital libraries (2015)Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, pp. 183-186
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Conference PaperUnderstanding users of commercial music services through personas: design implications (2015)Proceedings of the 16th International Society for Music Information Retrieval Conference, pp. 476-482
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Conference PaperUser Perceptions of Associative Thesaural Relationships: A Preliminary Study (2015)Proceedings of the iConference 2015, pp. 1-13
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Conference Short PaperVIZMO game browser: Accessing games by visual style and mood (2015)Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’15), pp. 149-152
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Journal Article, Academic JournalVideo game information needs and game organization: differences by sex and age (2015)Information Research, 20(3), pp. 1-24
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Journal Article, Academic JournalWhy video game genres fail: A classificatory analysis (2015)Games and Culture
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Journal Article, Academic Journal"What am I fighting for?": Creating a controlled vocabulary for video game plot metadata (2014)Cataloging & Classification Quarterly, 53(2), pp. 157-189, ISBN/ISSN: doi: 10.1080/01639374.2014.963776
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Conference PaperA cross-cultural study on the mood of K-POP songs (2014)Proceedings of the 15th International Society for Music Information Retrieval Conference, pp. 385-390
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Conference PaperCross-cultural similarities and differences in music mood perception (2014)Proceedings of the iConference 2014, pp. 259-269
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Conference PosterExploring relationships among video games (2014)Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), pp. 481-482
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Conference PaperFacet analysis of video game genres (2014)Proceedings of the iConference 2014, pp. 125-139
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Conference PaperMetadata for digitally distributed video games at the Seattle Interactive Media Museum (2014)MW2014: Museums and the Web 2014, pp. 10 pages
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Conference PosterMood metadata for video games and interactive media (2014)Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), pp. 475-476
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Conference PaperMusic information behaviors and system preferences of university students in Hong Kong (2014)Proceedings of the 15th International Society for Music Information Retrieval Conference, pp. 579-584
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Conference PaperRelationships among video games: Existing standards and new definitions (2014)Proceedings of the 77th ASIS&T Annual Meeting, pp. 11 pages
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Conference PaperTen Years of MIREX (Music Information Retrieval Evaluation eXchange): Reflections, Challenges and Opportunities (2014)Proceedings of the 15th International Society for Music Information Retrieval Conference, pp. 657-662
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Metadata Application ProfileVideo Game Metadata Schema (2014)
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Conference PosterWhat is this song about anyway?: Automatic classification of aboutness using user interpretations, social tags, and lyrics (2014)Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), pp. 453-454
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Journal Article, Academic JournalDeveloping a video game metadata schema for the Seattle Interactive Media Museum (2013)International Journal on Digital Libraries, 13(2), pp. 105-117
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Conference PaperInfluences of ISMIR and MIREX research on technology patents (2013)Proceedings of the 14th International Society for Music Information Retrieval Conference, pp. 137-142
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Conference PaperK-POP genres: A cross-cultural exploration (2013)Proceedings of the 14th International Society for Music Information Retrieval Conference, pp. 529-534
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Conference PosterPretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles (2013)The 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL 2013), pp. 413-414
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Journal Article, Academic JournalToward an understanding of the history and impact of user studies in music information retrieval (2013)Journal of Intelligent Information Systems, 41(Unknown Issue), pp. 499-521
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Conference PaperUser-centered approach in creating a metadata schema for video games and interactive media (2013)The 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries, pp. 229-238
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Conference PaperA cross-cultural study of music mood perception between American and Chinese listeners (2012)Proceedings of the 13th International Society for Music Information Retrieval Conference, pp. 535-540
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Conference PosterCan you relate? A study of user perceptions of thesaural subject relationships (2012)Proceedings of the ASIS&T Annual Meeting 2012, 49(Unknown Issue), pp. 1-4
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Conference PaperDomain analysis for a video game metadata schema: issues and challenges (2012)Lecture Notes in Computer Science, Theory and Practice of Digital Libraries 2012, 7489(Unknown Issue), pp. 280-285
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Conference PaperGenerating ground truth for music mood classification using Mechanical Turk (2012)Proceedings of the 12th Annual ACM/IEEE-CS Joint Conference on Digital Libraries, pp. 129-138
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Conference PosterPlaying with information: Information work in online gaming environments (2012)Proceedings of the iConference 2012, pp. 441-443
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Conference PaperThe impact (or non-impact) of user studies in music information retrieval (2012)Proceedings of the 13th International Society for Music Information Retrieval Conference, pp. 391-396
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Conference PaperThe role of music in the lives of homeless young people: A preliminary report (2012)Proceedings of the 13th International Society for Music Information Retrieval Conference, pp. 367-372
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Conference PaperUnderstanding user requirements for music information services (2012)Proceedings of the 13th International Society for Music Information Retrieval Conference, pp. 253-258
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Conference PosterUnderstanding user-centered approaches in taxonomy development (2012)IA Summit 2012
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Conference PaperWhat does music mood mean for real users? (2012)Proceedings of the iConference 2012, pp. 112-119
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Conference PaperHow similar is too similar?: Exploring users' perceptions of similarity in playlist evaluation (2011)Proceedings of the 12th International Society for Music Information Retrieval Conference, pp. 109-114
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Conference PaperNotes from the underground city of disinformation: A conceptual investigation (2011)Proceedings of the 74th ASIS&T Annual Meeting, pp. 9 pages
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Conference PosterThinking inside the XBox: Elements of information organization in video games (2011)Proceedings of the iConference 2011
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Journal Article, Academic JournalAnalysis of user needs and information features in natural language queries seeking music information (2010)Journal of the American Society for Information Science & Technology, 61(5), pp. 1025-1045
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Conference PaperCrowdsourcing music similarity judgments using Mechanical Turk (2010)Proceedings of the 11th International Society for Music Information Retrieval Conference, pp. 183-188
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Conference PaperAn analysis of ISMIR proceedings: Patterns of authorship, topic, and citation (2009)Proceedings of the ISMIR (International Society for Music Information Retrieval) Conference, pp. 57-62
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Journal Article, Academic JournalAnalysis of the accuracy of user-provided information in natural language queries for music information retrieval (2008)Journal of the Korean Society for Information Management, 25(4), pp. 149-164
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Conference AbstractThe Music Information Retrieval Evaluation eXchange (MIREX): Community-led formal evaluation (2008)Digital Humanities, pp. 239-241
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Conference PosterEvalutron 6000: Collecting music relevance judgments (2007)Proceedings of the 7th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL 2007), pp. 507
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Conference PosterHow incorrect information delivers correct search results: A pragmatic analysis of queries (2007)Proceedings of the 70th ASIS&T Annual Meeting, 44(Unknown Issue), pp. 1-6
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Conference PosterPreliminary analyses of information features provided by users for identifying music (2007)Proceedings of the 8th International Conference on Music Information Retrieval (ISMIR 2007), pp. 325-328
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Conference Short PaperToward an understanding of similarity judgments for music digital library evaluation (2007)Proceedings of the 7th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL 2007), pp. 307-308
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Conference AbstractAxiomatizing FRBR: An exercise in the formal ontology of cultural objects (2006)Digital Humanities, pp. 164-166
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Conference PosterFactors affecting the response rates of real-life MIR queries (2006)Proceedings of the 7th International Conference on Music Information Retrieval (ISMIR 2006), pp. 371-372
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Conference PaperKnown-item searching: Variations on a concept (2006)Proceedings of the 69th ASIS&T Annual Meeting, 43(Unknown Issue), pp. 1-7
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Conference PaperChallenges in cross-cultural/multilingual music information seeking (2005)Proceedings of the 6th International Conference on Music Information Retrieval, pp. 1-7
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Conference AbstractExhibition: A problem for conceptual modeling in the humanities (2005)ACH/ALLC 2005 Conference Abstracts, pp. 176-179
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Conference AbstractModelling complex multimedia relationships in the humanities computing context: Are Dublin Core and FRBR up to the task? (2005)AHC/ALLC 2005 Conference Abstracts, pp. 50-52
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Conference PaperQ&A websites: Rich research resources for contextualizing information retrieval behaviors (2005)Proceedings of the ACM SIGIR 2005 Workshop on Information Retrieval in Context (IRIX), pp. 33-36
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Conference PaperSurvey of music information needs, uses, and seeking behaviours: Preliminary findings (2004)Proceedings of the 5th International Conference on Music Information Retrieval, pp. 441-446
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Conference PosterRepresenting Korean traditional musical notation in XML (2002)Proceedings of the 3rd International Conference on Music Information Retrieval (ISMIR 2002), pp. 263-264
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Conference Paper"I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AIProceedings of the CHI Conference on Human Factors in Computing Systems
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Conference PaperMediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference
Presentations
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“iConference 2023 North America Early Career Colloquium
(2023)
iConference 2023 - Virtual
-
Co-designing in VR to support youth’s mental health and well-being
(2023)
University of Washington, Museology 599 - Seattle
-
Escape from Misinformation
(2023)
NEXT Library - Aarhus, Denmark
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Gamifying information literacy instruction to combat misinformation
(2023)
Association of College and Research Libraries - Pittsburgh, USA
-
Misinformation Escape Room
(2023)
Media Literacy & Digital Citizenship for K-12 Teachers and Teacher-Librarians Project - Virtual
-
Misinformation in the Popular Culture Context
(2023)
University of Washington - Seattle, WA
-
Online communities' strategies dealing with misinformation
(2023)
The Institute for Gender and Affect Studies Center Colloquium Series: Gendersphere - Virtual
-
Understanding the influence of music on people's mental health through Dynamic Music Engagement Model
(2023)
iConference 2023 - Barcelona, Spain
-
Videogame Preservation Panel
(2023)
Society of American Archivists - UW Chapter - Seattle, WA
-
Break free from misinformation in an escape room
(2022)
WebJunction - Virtual
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Can you escape?: Understanding misinformation in the context of fandom through playing an escape room
(2022)
BTS: The Third Global Interdisciplinary Conference - Seoul, Korea
-
Dilemma of Aca-fan
(2022)
BTS: The Third Global Interdisciplinary Conference - Seoul, Korea
-
Evaluating a taxonomy for video game development artifacts: taxonomies for new and innovative domains
(2022)
International Conference on Digital Preservation (iPRES) - Glasgow, Scotland (virtual)
-
Loki's Loop Escape Room
(2022)
Seattle, WA (virtual)
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Metadata for Visual Media Arts - Manga/Comics, Game, Animation
(2022)
Dublin Core and Metadata Applications - Virtual
-
Misinformation and Popular Culture
(2022)
University of Washington iSchool Research Symposium - Seattle, Washington
-
Misinformation Escape Room: A Gamified Approach to Misinformation Learning
(2022)
ARSL 2022 Conference, Association for Rural & Small Libraries - Online
-
Misinformation escape room: building misinformation literacy through an immersive learning experience
(2022)
ALA LibLearnX 2022 - Virtual
-
Misinformation Escape Room: Designing a gamified approach to misinformation education
(2022)
Connected Learning Summit - Online
-
Preservation of Game Development Artifacts and Implications in the Post-COVID19 era
(2022)
Digital Interactive Entertainment Conference 2022 - Kyoto, Japan (Virtual)
-
VReality Presentation and Q&A
(2022)
Virtual
-
"Escape from Misinformation"
(2021)
TASCHA Public Library Colloquium - virtual
-
“I need to just have a couple of White Claws and play Animal Crossing tonight”: Parents coping with video games during the COVID-19 pandemic
(2021)
ICA 2021 - Virtual
-
Beyond & Behind [Fandom]
(2021)
2021 Mushroom Insight Forum - Korea and Virtual
-
Co-creating concept art & stories for virtual reality: Libraries & museums as assets for juvenile rehabilitation
(2021)
Connected Learning Summit 2021 - Virtual
-
Co-design: Principles and best practices
(2021)
Caring About Teen Mental Health Project Team Workshop - Virtual
-
Escape from Misinformation? Designing an alternative approach to misinformation learning
(2021)
Technology & Social Change Group Public Library Colloquium - Online
-
Mis/disinformation in the ARMY fandom
(2021)
BTS: A Global Interdisciplinary Online Conference, California State University Northridge - Virtual
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Reimagining the Foundations of Location-based Games
(2021)
KAIST CT Game Colloquium - Virtual
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The Preservation of Video Games
(2021)
Replaying Japan 2021 Conference - Virtual
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The Preservation of Video Games
(2021)
Replaying Japan 2021 Conference - Virtual
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"Investigating user perceptions underlying social music behavior using Q methodology"
(2020)
International Society for Music Information Retrieval Conference (ISMIR) - Montreal, Canada (virtual due to COVID-19 pandemic)
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How music fans shape commercial music services: a case study of BTS and ARMY
(2020)
ISMIR - Montreal, Canada (virtual due to COVID-19 pandemic)
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Human Versus Machine: Analyzing Video Game User Reviews for Plot and Narrative
(2020)
2020 ASIS&T Virtual Annual Meeting - Virtual
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Librarian Perspectives on the Role of Virtual Reality in Public Libraries
(2020)
2020 ASIS&T Virtual Annual Meeting - Virtual
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Researching BTS Through Data & Information Science
(2020)
Rhizome Connect - Virtual
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“XR (Augmented, Virtual and Mixer Reality) Programming in Libraries: Integrating Immersive Media into Library Collections
(2019)
Symposium on the Future of Libraries. American Library Association (ALA) Mid-winter - Seattle, WA
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Gaming, gambling, & the new monetization of digital play
(2019)
DiGRA 2019 - Kyoto, Japan
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Location-based AR Research at the University of Washington (Preconference Workshop on The Future of Location-based Gaming Research
(2019)
DiGRA 2019 - Kyoto, Japan
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Organizing and Preserving Game Development Artifacts (Preconference Workshop on Metadata in Game Studies: What It Is, What We Can Do With It, And Why It Matters
(2019)
DiGRA 2019 - Kyoto, Japan
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Conceptualizing Superwork for Organizing Popular Cultural Objects
(2018)
Research meeting on organization of pop-culture objects and cultural heritage, Tsukuba University - Tsukuba, Japan
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Ethics in Designing and Playing Augmented Reality Games
(2018)
Guest lecture in HCDE 210 "Explorations in Human Centered Design," University of Washington - Seattle, WA
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Getting Real with Virtual Reality (Preconference Workshop)
(2018)
Washington Library Association (WLA) Conference - Yakima, WA
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Influences on the Social Practices Surrounding Commercial Music Services: A Model for Rich Interactions
(2018)
International Society for Music Information Retrieval Conference (ISMIR 2018) - Paris, France
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Preserving Augmented Reality Games
(2018)
Video Game Preservation Workshop: Setting the Stage for Multi-Partner Projects, Stanford Libraries - Stanford, CA
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Virtual Reality in Washington State Libraries
(2018)
Connected Learning Summit 2018 - Cambridge, MA
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VR in Libraries
(2018)
Washington Library Association (WLA) Conference - Yakima, WA
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Analyzing Anime Users' Online Forum Queries
(2017)
Joint Conferences on Digital Libraries 2017 - Toronto, Ontario, Canada
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Collaborative scientizing in Pokémon GO online communities
(2017)
Computer-Supported Collaborative Learning - Philadelphia, PA
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Metadata for Video Games and Interactive Media
(2017)
Data-based approaches to local and global video game cultures - Opportunities, Challenges, Future Directions Workshop, Leipzig University Library - Leipzig, Germany
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More Than Form and Function: Developing a Design Course for Graduate Library Education
(2017)
ALISE 2017 - Atlanta, GA
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Quests in the Ivory Tower: U. of Washington GAMER Group
(2017)
Penny Arcade Expo (PAX) West - Seattle, WA
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Research on Pokemon GO and Ingress at the University of Washington
(2017)
Invited talk at Niantic Labs for CEO and founder, and senior management - US
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A look at the cloud from both sides now: An analysis of cloud music service usage
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
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Elucidating user behavior in music services through persona and gender
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
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Masters of Library and Information Studies orientation
(2016)
Panel at University of Washington - iSchool - Seattle, WA
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Media Format Matters: Users' Perceptions of Physical versus Digital Games
(2016)
Annual Meeting of the Association for Information Science and Technology (ASIST 2016) - Copenhagen, Denmark
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Video Game Metadata Schema
(2016)
UW-SNU Seminar, Graduate School of Convergence Science & Technology, Seoul National University - Suwon, South Korea
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WiMIR: An informetric study on women authors in ISMIR
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
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Video game research at the iSchool
(2015)
Invited panel at University of Washington – Information School - Seattle, WA
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A cross-cultural study on the mood of K-POP songs
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
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MIREX Grand Challenge 2014: User Experience
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
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Music information behaviors and system preferences of university students in Hong Kong
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
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Ten Years of MIREX (Music Information Retrieval Evaluation eXchange): Reflections, Challenges and Opportunities
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
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Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles
(2013)
ACM/IEEE-CS Joint Conference on Digital Libraries - Indianapolis, IN
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User-centered approach in creating a metadata schema for video games and interactive media
(2013)
ACM/IEEE-CS Joint Conference on Digital Libraries - Indianapolis, IN
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What exactly is an ?action-adventure? game, anyway?: Providing intelligent access to video games
(2013)
ALA Midwinter 2013 - Seattle, WA
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Generating ground truth for music mood classification using Mechanical Turk
(2012)
ACM/IEEE-CS Joint Conference on Digital Libraries - Washington, DC
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Music Information Retrieval
(2012)
UW-KAIST Seminar - Daejeon, Korea
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Playing with information: information work in online gaming environments
(2012)
iConference - Toronto, ON, Canada
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What does music mood mean for real users?
(2012)
iConference - Toronto, ON, Canada
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"How similar is too similar?" Exploring users' perceptions of similarity in playlist evaluation
(2011)
ISMIR - International Society for Music Information Retrieval Conference - Miami, FL
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Thinking inside the XBox: Elements of information organization in video games
(2011)
iConference - Seattle, WA
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An analysis of ISMIR proceedings: Patterns of authorship, topic, and citation
(2009)
ISMIR - International Society for Music Information Retrieval Conference - Kobe, Japan
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Analysis of information features in natural language queries for music information retrieval: Use patterns and accuracy
(2007)
ALISE Annual Conference - Seattle, WA
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Evalutron 6000: collecting music relevance judgments
(2007)
ACM/IEEE-CS Joint Conference on Digital Libraries - Vancouver, BC, Canada
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How incorrect information delivers correct search results: A pragmatic analysis of queries
(2007)
ASIS&T - Annual Meeting of the American Society for Information Science and Technology - Milwaukee, WI
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Preliminary analyses of information features provided by users for identifying music
(2007)
ISMIR - International Society for Music Information Retrieval Conference - Vienna, Austria
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Factors affecting the response rates of real-life MIR queries
(2006)
ISMIR - International Society for Music Information Retrieval Conference - Victoria, BC, Canada
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Known-item searching: Variations on a concept
(2006)
ASIS&T - Annual Meeting of the American Society for Information Science and Technology - Austin, TX
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Challenges in cross-cultural/multilingual music information seeking
(2005)
ISMIR - International Society for Music Information Retrieval Conference - London, England, United Kingdom
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Survey of music information needs, uses, and seeking behaviours: Preliminary finding
(2004)
ISMIR - International Society for Music Information Retrieval Conference - Barcelona, Spain
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Music representation systems
(2003)
Extreme Markup Languages 2003 - Montreal, QC, Canada
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Armed in ARMY: A case study of how BTS fans successfully collaborated to #MatchAMillion for Black Lives Matter
ACM CHI Conference on Human Factors in Computing Systems (CHI 2021) - Virtual