iSchool Capstone

2023

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LookingGlass: Take a look into your fridge and your food waste habits

Designed for young adults who are living away from home for the first time, LookingGlass helps those living in shared households reduce food waste and over purchasing. App features include food inventory tracking, the ability to sort inventory by different categories such as expiration date, quantity, and location, joining a shared fridge with other members in your household, and offering up and claiming any extra or unused food from your roommates. These features allow users to track what's in their fridge while also encouraging sharing in order to reduce food waste.
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Make It in the MakerSpace: Projects and Programs for High School MakerSpaces

With students turning to school libraries as a space for time away from the more academic aspects of school, MakerSpaces are increasingly popular. Five high schools in the Seattle Public School District (SPS) currently have resources dedicated to MakerSpace activities. MakerSpaces provide students with a creative outlet and opportunities for de-stressing, social emotional learning, and collaboration. This project set out to design facilitated and unfacilitated projects and programming for students at Ballard High School through the library MakerSpace. Informed by student feedback, the result is a project bank of activities, kits and workshops that can be used in MakerSpaces anywhere.
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Making Connexions: Poisonous Books, Repatriation, and Rare Book Catalog Records

Rare books require special considerations when creating catalog records - ones that modern monographs do not. Working with Washington University’s Olin Library and their department of Special Collections, I learned about various fields that are of note in rare book cataloging, such as those regarding provenance and binding descriptions, as well as training on using OCLC Connexion and MARC. I demonstrated this training through projects such as identifying arsenical books (Winthrop’s Poison Book Project), identifying rare Jewish books and their provenance for repatriation, and cataloging a backlog of donations from the Hochschild family.
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Marine Rescue: The Sea-quel

There is not enough emphasis on learning about the ocean in and outside the classroom. This, combined with rising concerns about climate change, inspired us to continue developing Marine Rescue. Marine Rescue is a game for elementary students to learn about human impacts on marine wildlife in the Pacific Northwest. Through interactive stories and short games, students build empathy for native species such as salmon and seagulls, and helping to solve their problems through fun, educational games. We hope that this will inspire the next generation to take action against ocean pollution and help solve climate change.
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Market Maps - Empowering Customers with Targeted Market Segments

Market maps groups companies providing similar services together for industry analysis. Its optimization addresses limitations of manual creation and user customization. Through NLP techniques including keyword extraction and topic modeling, we have achieved improved segmentation, better naming, enhanced brand-image and credibility. The project's results include automation of a cumbersome manual task and faster refresh, resulting in reduced latency and improved customer experience. By enabling customers to find companies in newer segments as a starting point for research, our project makes a significant difference in the lives of investors, entrepreneurs and stakeholders, empowering them with accurate, timely insights for better decision-making.
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Microsoft Azure Lab Services (ALS) Migration Experience

Microsoft Azure Lab Services (ALS) provides on-demand or scheduled access to pre-configured VM’s to execute classes, trainings, and workshops. Last year, ALS released a new update consisting of improved and enhanced functionalities. Research insights suggest that customers take 1-month for migration, facing problems like frequent manual configurations, inconsistent documentation & hassle of communicating with customer service teams. The goal of this project is to design and develop a seamless migration experience, that enables customers to seamlessly migrate to the latest version. This migration experience reduced operational overhead for customers, empowering them to focus on tasks that effectively matter the most.
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Microsoft Learn Search Experience

Trying to find information can be tough, especially when a website has lots of product offerings. Microsoft Learn users are facing difficulty because of the myriad of information, confusing UI, and lack of filter options. We conducted in-depth user research with surveys, interviews, and analysis and rendered 5 evidence-based solutions to improve the search experience on Microsoft Learn. Further, We developed an end-to-end roadmap to implement these recommendations and visualized them with a high-fidelity prototype. We expect these changes to provide improved content quality and relevance along with ease of use, saving significant time for the users.
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Modeling Manuscripts: Visualizing Collation Using VCEditor

Understanding collation is an important part of studying material texts. However, current tools for representing this information, such as collation formulae, can provide obstacles to accessibility. The Collation Visualization project (VisColl) helps to remedy these issues by providing a means of visualizing a codex’s collation via a digital model. In this project, I created models for 39 codices held by Penn Libraries using VCEditor, the software implementation of VisColl. I then helped prepare the models for upload to ScholarlyCommons, University of Pennsylvania’s open-access institutional repository, and created documentation to assist future VisColl contributors.
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Moments

With the expanding growth of music streaming platforms and subscriptions, listeners around the world use music as a way of expression and personal enjoyment. However, there are flaws within the music recommendation algorithms which recycle oversaturated content, lack transparency, and have innate popularity bias. Our app, Moments, aims to combat restrictive algorithms by giving users autonomy in the music discovery process. Through profiles and a map interface, people can discover and share music in an organic way by exploring others' music tastes around them. But that's just our Moment, what's yours?
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Montgomery Innovation Planning Capstone

The goal of this project was to help a preschool-8th grade independent school to evolve their Innovation Vision through research about stakeholders goals, review of existing resources, collaboration with other school learning lab spaces, and a foundation in the school’s own mission. By synthesizing input from each of the stakeholder groups with my MLIS experiences, I was able to write an Innovation Vision for the school, along with a specific list of observations and suggestions for development of their new Innovation Center. This Vision will serve as a guide for the evolution of the Innovation Curriculum in the coming years.